Magical Ability |
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School: Geomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You infuse your hands with magical energy that emulates the dangerous properties of certain magical crystals. While using this ability, your attacks leech mana from your opponents and silence them for a brief time. Creatures with less mana than the amount they would lose, take the remainder as pure damage. You can hit incorporeal beings while using this ability. |
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Mana Stolen: 40 to 60 * (1 + %MagicalPower) Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Additional Info |
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Targeting Range: 0 | |
Casting Range: 0 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Ready | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: On Attack | |
Spell Tooltip Target Type: | |
Target Type: Self | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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