Magical Ability |
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School: Aeromancy | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Melee | |
While channeling this spell, you charge up electricity, which gets instantly discharged in a blast around you as soon as the channeling ends or gets interrupted. The blast damages anyone in range, and deals more damage the loger the spell was channelled. |
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Channeling Duration: 2 Area Radius: 3 Damage Shock Per Second: 220 to 330 * (1 + %MagicalPower) Stacks Shocked Per Second: 16 to 24 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 100 /sec |
Additional Info |
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Targeting Range: 0 | |
Casting Range: 0 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Self | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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