Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing, Status Removal | |
You release a burst of rinvigorating energy on every ally within an area of your choosing, lowering the effects of any active Physical Debuff or Elemental Condition and restoring a small portion of their health. |
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Area Radius: 3 : 30 to 45 * (1 + %HealingPower) : 1 to 1.5 * (1 + %HealingPower) Health Recovered: 60 to 90 * (1 + %HealingPower) |
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10 | 200 |
Additional Info |
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Targeting Range: 15 | |
Casting Range: 12 | |
Pathfinding: Yes | |
Check Line of Sight: true | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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