Status Effects

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Icon Name Description Status Type Beneficial Can Be Removed Active When Mounted Related To Skill
Silent Assassin Your Critical Damage increases by 40% for each second you spend Hidden or Invisible, up to a maximum of 200% Beneficial Not removable Keep when mounted Does Not Keep In Combat


Atrophied Your muscles become limp, which prevents you from performing basic attacks or activating any physical ability Harmful Not removable Keep when mounted Does Not Keep In Combat Atrophy Wave
Spine Breaker Blow


Aura Of Clarity You are immune to the effects of Daze and Confusion. Beneficial Removable Disappear when mounted Does Not Keep In Combat


Aura Of Courage You are immune to the effects of Fear. Beneficial Removable Disappear when mounted Does Not Keep In Combat


Bandaging You are applying bandages on your wounds. In the process you recover {X} health every second. Beneficial Removable Keep when mounted Does Not Keep In Combat


Spellweaver Whenever you cast a magical ability, you gain an amount of Spellweaving Stacks equal to 10% of the Mana Cost of that ability for 10 seconds, up to 200. Each Spellweaving Stack adds an Energy Damage bonus to your weapon equal to 1% of its Base Damage. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Black Ooze This effect amplifies by {X}% the damage and armor reduction of the corrosion effect. Harmful Removable Keep when mounted Does Not Keep In Combat


Bleeding You bleed profusely from your fresh wounds.

This effect stacks up to 100 times, and once every 2 seconds you take [1% to 4%] of your maximum health as pure damage from the blood loss up to a maximum damage of [25 to 100], depending on the amount of stacks.

While under this effect, whenever you move, you instantly take bleed damage.
This effect lasts for 6 seconds.

Harmful Not removable Keep when mounted Does Not Keep In Combat Barbed Skin
Bleeding Strike
Bloodlust
Bone Barrage
Eviscerate
Glass Barrier
Glurb Feasting Bite
Heart Piercing Strike
Impale
Insect Swarm
Lacerate
Lord Eoronn Verdant Regrowth
Puncturing Strike
Sharp Strike
Skeletal Dragon Breath
Skeletal Dragon Breath
Snare Trap
Spike Trap
Syr Eviscerate
Verdant Regrowth


Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Blinded Your sight is compromised.


Your accuracy and critical chance are nullified, and you miss every basic attack.

Harmful Not removable Keep when mounted Does Not Keep In Combat Blinding Dust
Blinding Venom
Healing Burst


Bond Of Agony You take pure damage eqaul to {X}% of all the damage taken by the creature that linked to you. Harmful Removable Keep when mounted Keeps In Combat


Burning You are engulfed in flames.

Your healing received is reduced by 20% and you take 200 fire damage every second.

The duration of this effect is refreshed any time you would receive another Warm stack, and is nullified by the Chilled and Frozen effects.

When this effect ends, you become Warm.

While this effect is active, you cannot turn invisible, and any invisibility effect is removed istantly.
This effect lasts for 6 seconds.

Harmful Not removable Keep when mounted Does Not Keep In Combat Burning Arrows
Burning Pillar
Burning Touch
Cloak of Flames
Ember Dragon Breath
Ember Dragon Breath
Explosion
Fan of Flames
Fireball
Firebolt
Firestorm
Ignite
Incinerate
Protection from Fire
Pyroblast
Totem of Wildfire


Call To Tenacity Your fortitude is increased by {X} points. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Challenge You take {X} more damage from the creature that linked to you, and you deal {X} less damage to it. Harmful Removable Keep when mounted Keeps In Combat


Charge You move {X}% faster. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Chilled You suffer from extreme cold.

This effect stacks up to 100 times, and your movement speed is reduced by [10% to 20%], depending on the amount of stacks.

This status is nullified by the Warm and Burning effects.
This effect lasts for 6 seconds.

Harmful Not removable Keep when mounted Does Not Keep In Combat Axfitmithiss Chilling Touch
Axfitmithiss Ice Spikes Barrage
Axfitmithiss Shivers
Chilling Arrows
Chilling Touch
Cloak of Frost
Deep Freeze
Frost Blast
Hailstorm
Ice Spikes
Malakar Chilling Touch
Protection from Cold
Shivers
Totem of Winter
Winter Grasp


Chilled (Temperature) You suffer from extreme cold, due to temperature conditions.

Your movement speed is reduced by 10%.

This status is nullified by the Warm and Burning effects.

Harmful Not removable Keep when mounted Does Not Keep In Combat
Invigorating Magic Whenever you restore Health to one of your allies with a Restoration spell, your max Health increases by 20% of that amount for 12 seconds, up to 1,000. When this bonus is added or lost, your current Health changes so that it remains the same % as your max Health.
This effect lasts for 12 seconds.
Beneficial Not removable Keep when mounted Does Not Keep In Combat


Concussive Strike You are re-experiencing the damage of a powerful concussive strike that hit you, which causes you to take {X} damage over {X} seconds. Harmful Not removable Keep when mounted Does Not Keep In Combat


Confused You find it extremely hard to focus and concentrate.

Your magical power is lowered by 50% and your willpower by 500 points.

Harmful Not removable Keep when mounted Does Not Keep In Combat Aura Of Clarity
Frenzy
Glitter Dust
Insect Swarm
Shimmering Sphere


Corrosion You are covered in acid, which corrodes your armor and burns your flesh.

This effect stacks up to 100 times. While corroded, you take [50 to 100] acid damage once every 1 seconds, and your physical resistances are reduced by [10% to 20%] points, depending on the amount of stacks.
This effect lasts for 6 seconds.

Harmful Removable Keep when mounted Does Not Keep In Combat Acid Arrows
Acid Breath
Acid Cloud Trap
Acid Rain
Caustic Shell
Acid Sphere
Acid Spike
Acid Whirl
Black Ooze
Caustic Touch
Glurb Bile Spray
Glurb Caustic Skin
Protection from Acid
Tremora Caustic Bombardment


Crippled You got crippled by a well aimed physical attack, which prevents you from running and dodging attacks.


While under this effect, you cannot turn invisible, and any invisibility effect is removed instantly.

Harmful Not removable Keep when mounted Does Not Keep In Combat Barrage
Battle Jump
Bone Barrage
Crippling Strike
Crushing Assault
Crushing Roots
Heavy Blow
Lord Eoronn Verdant Regrowth
Malakar Battle Jump
Murag-Gul Battle Jump
Powershot
Ram Through
Spine Breaker Blow
Syr Heavy Blow
Verdant Regrowth


Crystal Shackles You are bound by a set of crystalline chains and shackles, which silences you and burns away {X} of your mana points each second.

If you have less mana than the amount you would lose, the remainder is dealt as Pure damage.

Harmful Not removable Keep when mounted Does Not Keep In Combat


Dazed You are stuck in a dream-like experience, which prevents you from moving or performing any other action.

While in this state, your evasion is nullified, and your willpower score is lowered by 500 points.

Any instance of direct damage received, lets you snap out from this effect prematurely.

This effect replaces any other incapacitating effect.

Harmful Not removable Keep when mounted Does Not Keep In Combat Aura Of Clarity
Mind Strike


Death Bargain Until this effect is active, you are immortal and unhealable.

If you manage to kill any creature before the timer runs out, this effect ends prematurely and you regain {X}% of your maximum health, otherwise you die on the spot.

Beneficial Removable Keep when mounted Does Not Keep In Combat


Death Mark Your fortitude and willpower are nullified agains any attack coming from the creature that linked to you. Harmful Removable Keep when mounted Keeps In Combat


Debilitating Strike You temporarily deal {X}% less damage. Harmful Not removable Keep when mounted Does Not Keep In Combat
Empower You feel a surge of power, which increases your damage by {X}%, your health by {X} points, and makes you immune to the weakened effect. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Encumbered Harmful Not removable Keep when mounted Does Not Keep In Combat


Enraged You are immortal, your regular attacks deal {X}% extra damage, you move {X}% faster, and you are immune to any effect that would incapacitate you, snare you, or slow you down. Beneficial Removable Disappear when mounted Does Not Keep In Combat


Execute You deal {X}% extra damage. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Exhausted Your Rest bar is completely depleted and you feel exhausted, which prevents you from running. Harmful Not removable Keep when mounted Does Not Keep In Combat


Explosion As soon as the timer runs out, a fiery explosion will trigger from within your body, inflicting {X} fire damage and {X} warm stacks. Harmful Not removable Keep when mounted Keeps In Combat
Feint Taking your opponents by surprise, your Accuracy has increased by {X}. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Frightened You are consumed by fear, which significantly hinders your fighting capabilities.

Your physical, magical and healing powers are lowered by 20%, your accuracy, evasion, fortitude and willpower scores are lowered by 200 points.

Harmful Not removable Keep when mounted Does Not Keep In Combat Aura Of Courage
Axfitmithiss Aura of Terror
Fear
Intimidate
Malakar Aura of Terror
Shadow Step


Frozen You are frozen stiff, encased in a thin layer of ice.

Your Evasion is nullified, but your Physical Resistances are increased by 500 points.

This effect lasts [1 to 3] seconds, depending on the amount of Chilled stacks.

This status is nullified by the Warm and Burning effects.

When this effect ends, you become Chilled.

While this effect is active, you cannot turn invisible, and any invisibility or incapacitating effect is removed instantly.

Harmful Not removable Keep when mounted Keeps In Combat Deep Freeze
Frost Nova
Icebound Blast
Permafrost
Protection from Cold
Winter Grasp


Heavily Encumbered Harmful Not removable Keep when mounted Does Not Keep In Combat


Hexed You have been hexed, and you are now more susceptible to magical attacks.

This effect stacks up to 100 times, and reduces all your magical resistances by [10% to 20%], depending on the amount of stacks.
This effect lasts for 6 seconds.

Harmful Removable Keep when mounted Does Not Keep In Combat Energy Blast
Expose Vulnerabilities
Mage Armor
Magic Missiles


Hidden You are magically invisible and undetectable by traditional means.

You are free to move around at normal speed, but becoming snared or incapacitated, attacking someone, using an ability, or taking at least 100 damage from a single attack reveals you instantly.

Beneficial Not removable Disappear when mounted Does Not Keep In Combat Shadow Dash
Shadow Step
Shadow Walk


Hungry Your Satiety bar has fallen below 20%. You feel hungry, which makes you lose 2.5 health every second. Harmful Not removable Keep when mounted Does Not Keep In Combat


Expert Hunter You deal up to 20% extra damage to monsters depending on how much Knowledge you unlocked for them. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Hunter's Mark You cannot turn invisible in any way, and your evasion is nullified against any attack coming from the creature that linked to you. Harmful Removable Keep when mounted Keeps In Combat


Insect Swarm You've been swarmed by hundreds of bloodthirsty insects that keep biting you all over the place.

You take {X} bleeding stacks each second and are Confused until the effect ends.

Harmful Not removable Keep when mounted Keeps In Combat


Inspire Your Accuracy, Fortitude, Evasion and Willpower scores are increased by {X} points, your max Health by {X} points, and you are immune to Fear. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Unbending Whenever you lose more than 100 of your Max Health from a single instance of damage, the duration of any Negative Status Effect active on you is reduced by 1 second. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Life Link Your ally linked himself to your life force, reducing any damage you would take by {X}. That amount of damage, though, gets halved and redirected towards him. Harmful Removable Keep when mounted Keeps In Combat
Monster Protection You are currently protected from monsters.

This effect ends as soon as you perform any combat-related action.
This effect lasts for 10 seconds.

Beneficial Removable Keep when mounted Does Not Keep In Combat


Nimbleness You move {X}% faster, and you successfully dodge every attack. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Overpower Your attacks cannot be dodged or blocked. Beneficial Not removable Disappear when mounted Does Not Keep In Combat
On Road You are walking on a dirt or paved road and enjoy a boost to your movement speed. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Petrified Your body is turned into solid stone and you lose consciousness.

While in this state, you can only take damage from physical attacks or energy damage. Your physical and energy resistances are set to: Slash: 1000 Pierce: 1000 Crush: 500 Energy: 500 Your evasion, fortitude and willpower are nullified.

Any elemental condition, snare effect, or incapacitating effect is removed instantly, while any other status effect or active ability is suspended in time until the petrification ends. While petrified, you are immune to any other status effect.

Harmful Removable Keep when mounted Keeps In Combat Murag-Gul Petrify
Petrify
Tremora Petrification


Poisoned You suffer from extreme poisoning.

This effect stacks up to 100 times, and once every 2 seconds you take [2% to 12%] of your maximum health as poison damage up to a maximum of [60 to 360], depending on the amount of stacks.
This effect lasts for 6 seconds.

Harmful Not removable Keep when mounted Does Not Keep In Combat Arboreal Dragon Breath
Arboreal Dragon Breath
Blinding Venom
Infectious Burst
Noxious Jet
Poison
Poison Cloud Trap
Poison Spray
Protection from Poison
Totem of Decay
Potion of Constitution Your Constitution is increased by 2. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Dexterity Your Dexterity is increased by 2. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Intelligence Your Intelligence is increased by 2. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Perception Your Perception is increased by 2. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Strength Your Strength is increased by 2. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Wisdom Your Wisdom is increased by 2. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat


Potion of Hauling Your Carry Capacity is increased by 80 Kg. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Insulation You gain immunity to environmental temperature conditions. Your insulation for both heat and cold is instead increased by 20 in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Luck You gain 200 Luck. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Recovery 2% Max Health Loss (grey health) recovered each minute. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Thievery Your lockpicks are 50% more effective. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Antiacid Potion You gain 300 Acid Resistance. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat


Antimagic Potion You gain 300 Energy Resistance. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Antivenom Potion You gain 300 Poison Resistance. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Fire Resistance You gain 300 Fire Resistance. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat


Potion of Cold Resistance You gain 300 Ice Resistance. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat


Potion of Shielding You gain 100 Physical Armor. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat


Potion of Shock Resistance You gain 300 Shock Resistance. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Clarity You gain 200 Willpower and your Willpower cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. Beneficial Removable Keep when mounted Does Not Keep In Combat


Potion of Reflex You gain 200 Evasion and your Evasion cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. Beneficial Removable Keep when mounted Does Not Keep In Combat


Potion of Sharpness You gain 200 Accuracy and your Accuracy cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Toughness You gain 200 Fortitude and your Fortitude cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Energy You gain 300 Max Mana and 6 Mana Regeneration. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat
Potion of Vitality You gain 120 Max Health and 3 Health Regeneration. Half of that in case of lesser potions. Beneficial Removable Keep when mounted Does Not Keep In Combat


Bullseye For each successful hit with an arrow you shot, you gain a 5% Damage Increase bonus that applies to all your Physical Abilities and attacks. The bonus stacks up to 30% and is lost after 8 seconds or every time you miss a shot.
This effect lasts for 8 seconds.
Beneficial Not removable Keep when mounted Does Not Keep In Combat


Rend Armor The physical resistance provided by your armor got reduced by {X}%. Harmful Not removable Keep when mounted Does Not Keep In Combat


Resolve You are immune to all snaring and incapacitating effects. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Rested You feel great as your Rest bar is above 50%. You enjoy a 4% boost to your movement speed. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Quick Trigger Whenever you cast a Physical Ability, you gain a 5% Damage Bonus that applies to all your Physical Abilities and attacks. The bonus lasts for 8 seconds and stacks up to 20%.
This effect lasts for 8 seconds.
Beneficial Not removable Keep when mounted Does Not Keep In Combat


Sated You are well fed as your Satiety bar is above 50%. You recover 10 health every second. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Shields Up All your resistances are increaded by {X} points, and the block chance given by your shield is increased by {X}%. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Shocked Paralysis Harmful Not removable Keep when mounted Keeps In Combat


Shocked Your body just got exposed to strong electricity.

This effect stacks up to 100 times, and your ability cooldowns are increased by [10% to 20%], depending on the amount of stacks.

Additionally, every time you receive more stacks, you release a small shockwave that deals [80 to 160] Shock damage to you and to a random nearby target, depending on the amount of stacks.
This effect lasts for 6 seconds.

Harmful Not removable Keep when mounted Does Not Keep In Combat Argadr Lightning Storm
Argadr Static Pull
Argadr Storm Blade
Chain Lightning
Cloak of Lightning
Forked Lightning
Lightning Rush
Lightning Strike
Magnetize
Protection from Electricity
Shocking Arrows
Shocking Lash
Shocking Touch
Static Discharge
Static Pull
Thunderbolt
Thunderclap
Thunderstorm
Totem of Thunders
Zephyr Mass Shocking Lash
Zephyr Static Discharge


Silenced You are completely silenced, which prevents you from activating any magical ability. Harmful Not removable Keep when mounted Does Not Keep In Combat Axfitmithiss Mass Silence WOP
Crystalline Skin
Crystalline Touch
Crystal Shackles
Primal Storm
Word of Power: Silence


Destructive Tempo Whenever you lose more than 100 Health from a single instance of direct damage, your Physical Power is increased by 2% for 10 seconds, up to a maximum of 20%. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Slowed Your movement speed and your attack speed are lowered by 40% and 20% respectively. Harmful Not removable Keep when mounted Does Not Keep In Combat Aura Of Oppression
Cobweb
Earth Spikes
Groove Slow
Life Drain
Mana Drain
Mountain Dragon Breath
Mountain Dragon Breath
Slashing Wave
Slow
Staggering Shout
Stone Lance
Stone Skin
Totem of Decay
Tremora Earth Spikes Attack


Trapped You are snared in place, trapped in a rope net.

You cannot move or activate any ability that involves movement, but you can still fight and use other abilities normally.

This effect replaces any other snaring effect.

Harmful Not removable Keep when mounted Keeps In Combat Net Trap
Pin Down
Snare Trap


Rooted You are snared in place by an overgrowth of roots and vines.

You cannot move or activate any ability that involves movement, but you can still fight and use other abilities normally.

This effect replaces any other snaring effect.

Harmful Not removable Keep when mounted Keeps In Combat Bramble Wall
Crushing Roots
Entangling Roots
Lord Eoronn Entangling Touch
Sprouting Pulse


Webbed You are snared in place by a bunch of sticky spider webs.


You cannot move or activate any ability that involves movement, but you can still fight and use other abilities normally.


This effect replaces any other snaring effect.

Harmful Not removable Keep when mounted Keeps In Combat Cobweb
Entangling Web


Starving Your Satiety bar is completely depleted and you are starving, which makes you lose 20 health every second. Harmful Not removable Keep when mounted Does Not Keep In Combat


Stone Skin This effect grants you 100% Block Chance, and Slows any opponent hitting you at melee range. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Stunned A sudden physical trauma left you incapacitated.

You cannot move or perform any action, and your evasion is nullified.

This effect replaces any other incapacitating effect.

Harmful Not removable Keep when mounted Keeps In Combat Caustic Shell
Burning Pillar
Crushing Shout
Earthquake
Epicenter
Hack & Slash
Headshot
Knockback Arrow
Lunge
Merciless Strike
Point Blank
Pommel Strike
Shield Slam
Shockwave
Split Earth
Tectonic Outburst
Tremora Caustic Bombardment
Word of Power: Stun


Tired Your Rest bar has fallen below 20%. You feel tired and receive a 2% malus to your movement speed. Harmful Not removable Keep when mounted Does Not Keep In Combat


True Strike Your next basic attacks and abilities cannot be dodged and are guaranteed critical strikes if they can be so. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Knocked Down You have been knocked down.

Until you regain your strength and get back on your feet, you cannot perform any action.

Harmful Not removable Keep when mounted Does Not Keep In Combat


Unhealable All healing you receive is reduced by 50%. Harmful Not removable Keep when mounted Does Not Keep In Combat Death Bargain
Death Circle
Lethal Strike
Second Wind


Unholy Strength A surge of necrotic energy flows within your body, which becomes stronger, but also starts to decay.

Your strength increases by {X} points, but you lose {X} health each second and your fire resistance is reduced by {X} points.

Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Verdant Regrowth A surge of natural energy flows within your body, increasing your health regeneration by {X} points per second. Beneficial Not removable Disappear when mounted Does Not Keep In Combat


Blood Caster When out of Mana, you can cast any magical ability that doesn't belong to the Restoration School using Health instead of Mana. Whenever a spell is cast using Health, its Cooldown is reduced by 80%. Beneficial Not removable Keep when mounted Does Not Keep In Combat


Warm You suffer from extreme heat.

This effect stacks up to 100 times, and your healing received is reduced by [10% to 20%], depending on the amount of stacks.

At max stacks this effect is replaced by the Burning effect.

This status is nullified by the Chilled and Frozen effects.
This effect lasts for 6 seconds.

Harmful Not removable Keep when mounted Does Not Keep In Combat Burning Arrows
Burning Pillar
Burning Touch
Cloak of Flames
Ember Dragon Breath
Ember Dragon Breath
Explosion
Explosive Trap
Fan of Flames
Fireball
Firebolt
Firestorm
Ignite
Incinerate
Protection from Fire
Pyroblast
Totem of Wildfire


Warm (Temperature) You suffer from extreme heat, due to temperature conditions.

Your healing received is reduced by 10%.

This status is nullified by the Chilled and Frozen effects.

Harmful Not removable Keep when mounted Does Not Keep In Combat


Weakened Your physical power is lowered by {X}% and your fortitude by {X} points. Harmful Not removable Keep when mounted Does Not Keep In Combat Weaken


Empowering Wards Whenever you cast a Magical Ability, you gain a 5% Damage Bonus that applies to all your Magical Abilities. The bonus lasts for 8 seconds and stacks up to 20%.
This effect lasts for 8 seconds.
Beneficial Not removable Keep when mounted Does Not Keep In Combat