Status Effects
Icon | Name | Description | Status Type | Beneficial | Can Be Removed | Active When Mounted | Related To Skill | |
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Silent Assassin | Your Critical Damage increases by 40% for each second you spend Hidden or Invisible, up to a maximum of 200% | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Atrophied | Your muscles become limp, which prevents you from performing basic attacks or activating any physical ability | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Atrophy Wave Spine Breaker Blow
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Aura Of Clarity | You are immune to the effects of Daze and Confusion. | Beneficial | Removable | Disappear when mounted | Does Not Keep In Combat |
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Aura Of Courage | You are immune to the effects of Fear. | Beneficial | Removable | Disappear when mounted | Does Not Keep In Combat |
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Bandaging | You are applying bandages on your wounds. In the process you recover {X} health every second. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Spellweaver | Whenever you cast a magical ability, you gain an amount of Spellweaving Stacks equal to 10% of the Mana Cost of that ability for 10 seconds, up to 200. Each Spellweaving Stack adds an Energy Damage bonus to your weapon equal to 1% of its Base Damage. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Black Ooze | This effect amplifies by {X}% the damage and armor reduction of the corrosion effect. | Harmful | Removable | Keep when mounted | Does Not Keep In Combat |
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Bleeding | You bleed profusely from your fresh wounds.
This effect stacks up to 100 times, and once every 2 seconds you take [1% to 4%] of your maximum health as pure damage from the blood loss up to a maximum damage of [25 to 100], depending on the amount of stacks. While under this effect, whenever you move, you instantly take bleed damage. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Barbed Skin Bleeding Strike Bloodlust Bone Barrage Eviscerate Glass Barrier Glurb Feasting Bite Heart Piercing Strike Impale Insect Swarm Lacerate Lord Eoronn Verdant Regrowth Puncturing Strike Sharp Strike Skeletal Dragon Breath Skeletal Dragon Breath Snare Trap Spike Trap Syr Eviscerate Verdant Regrowth
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Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Blinded | Your sight is compromised.
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Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Blinding Dust Blinding Venom Healing Burst
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Bond Of Agony | You take pure damage eqaul to {X}% of all the damage taken by the creature that linked to you. | Harmful | Removable | Keep when mounted | Keeps In Combat |
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Burning | You are engulfed in flames.
Your healing received is reduced by 20% and you take 200 fire damage every second. The duration of this effect is refreshed any time you would receive another Warm stack, and is nullified by the Chilled and Frozen effects. When this effect ends, you become Warm. While this effect is active, you cannot turn invisible, and any invisibility effect is removed istantly. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Burning Arrows Burning Pillar Burning Touch Cloak of Flames Ember Dragon Breath Ember Dragon Breath Explosion Fan of Flames Fireball Firebolt Firestorm Ignite Incinerate Protection from Fire Pyroblast Totem of Wildfire
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Call To Tenacity | Your fortitude is increased by {X} points. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Challenge | You take {X} more damage from the creature that linked to you, and you deal {X} less damage to it. | Harmful | Removable | Keep when mounted | Keeps In Combat |
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Charge | You move {X}% faster. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Chilled | You suffer from extreme cold.
This effect stacks up to 100 times, and your movement speed is reduced by [10% to 20%], depending on the amount of stacks. This status is nullified by the Warm and Burning effects. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Axfitmithiss Chilling Touch Axfitmithiss Ice Spikes Barrage Axfitmithiss Shivers Chilling Arrows Chilling Touch Cloak of Frost Deep Freeze Frost Blast Hailstorm Ice Spikes Malakar Chilling Touch Protection from Cold Shivers Totem of Winter Winter Grasp
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Chilled (Temperature) | You suffer from extreme cold, due to temperature conditions.
Your movement speed is reduced by 10%. This status is nullified by the Warm and Burning effects. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | |||
Invigorating Magic | Whenever you restore Health to one of your allies with a Restoration spell, your max Health increases by 20% of that amount for 12 seconds, up to 1,000. When this bonus is added or lost, your current Health changes so that it remains the same % as your max Health. This effect lasts for 12 seconds. |
Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Concussive Strike | You are re-experiencing the damage of a powerful concussive strike that hit you, which causes you to take {X} damage over {X} seconds. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Confused | You find it extremely hard to focus and concentrate.
Your magical power is lowered by 50% and your willpower by 500 points. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Aura Of Clarity Frenzy Glitter Dust Insect Swarm Shimmering Sphere
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Corrosion | You are covered in acid, which corrodes your armor and burns your flesh.
This effect stacks up to 100 times. While corroded, you take [50 to 100] acid damage once every 1 seconds, and your physical resistances are reduced by [10% to 20%] points, depending on the amount of stacks. |
Harmful | Removable | Keep when mounted | Does Not Keep In Combat | Acid Arrows Acid Breath Acid Cloud Trap Acid Rain Caustic Shell Acid Sphere Acid Spike Acid Whirl Black Ooze Caustic Touch Glurb Bile Spray Glurb Caustic Skin Protection from Acid Tremora Caustic Bombardment
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Crippled | You got crippled by a well aimed physical attack, which prevents you from running and dodging attacks.
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Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Barrage Battle Jump Bone Barrage Crippling Strike Crushing Assault Crushing Roots Heavy Blow Lord Eoronn Verdant Regrowth Malakar Battle Jump Murag-Gul Battle Jump Powershot Ram Through Spine Breaker Blow Syr Heavy Blow Verdant Regrowth
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Crystal Shackles | You are bound by a set of crystalline chains and shackles, which silences you and burns away {X} of your mana points each second.
If you have less mana than the amount you would lose, the remainder is dealt as Pure damage. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Dazed | You are stuck in a dream-like experience, which prevents you from moving or performing any other action.
While in this state, your evasion is nullified, and your willpower score is lowered by 500 points. Any instance of direct damage received, lets you snap out from this effect prematurely. This effect replaces any other incapacitating effect. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Aura Of Clarity Mind Strike
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Death Bargain | Until this effect is active, you are immortal and unhealable.
If you manage to kill any creature before the timer runs out, this effect ends prematurely and you regain {X}% of your maximum health, otherwise you die on the spot. |
Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Death Mark | Your fortitude and willpower are nullified agains any attack coming from the creature that linked to you. | Harmful | Removable | Keep when mounted | Keeps In Combat |
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Debilitating Strike | You temporarily deal {X}% less damage. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | |||
Empower | You feel a surge of power, which increases your damage by {X}%, your health by {X} points, and makes you immune to the weakened effect. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Encumbered | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Enraged | You are immortal, your regular attacks deal {X}% extra damage, you move {X}% faster, and you are immune to any effect that would incapacitate you, snare you, or slow you down. | Beneficial | Removable | Disappear when mounted | Does Not Keep In Combat |
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Execute | You deal {X}% extra damage. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Exhausted | Your Rest bar is completely depleted and you feel exhausted, which prevents you from running. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Explosion | As soon as the timer runs out, a fiery explosion will trigger from within your body, inflicting {X} fire damage and {X} warm stacks. | Harmful | Not removable | Keep when mounted | Keeps In Combat | |||
Feint | Taking your opponents by surprise, your Accuracy has increased by {X}. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Frightened | You are consumed by fear, which significantly hinders your fighting capabilities.
Your physical, magical and healing powers are lowered by 20%, your accuracy, evasion, fortitude and willpower scores are lowered by 200 points. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Aura Of Courage Axfitmithiss Aura of Terror Fear Intimidate Malakar Aura of Terror Shadow Step
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Frozen | You are frozen stiff, encased in a thin layer of ice.
Your Evasion is nullified, but your Physical Resistances are increased by 500 points. This effect lasts [1 to 3] seconds, depending on the amount of Chilled stacks. This status is nullified by the Warm and Burning effects. When this effect ends, you become Chilled. While this effect is active, you cannot turn invisible, and any invisibility or incapacitating effect is removed instantly. |
Harmful | Not removable | Keep when mounted | Keeps In Combat | Deep Freeze Frost Nova Icebound Blast Permafrost Protection from Cold Winter Grasp
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Heavily Encumbered | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Hexed | You have been hexed, and you are now more susceptible to magical attacks.
This effect stacks up to 100 times, and reduces all your magical resistances by [10% to 20%], depending on the amount of stacks. |
Harmful | Removable | Keep when mounted | Does Not Keep In Combat | Energy Blast Expose Vulnerabilities Mage Armor Magic Missiles
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Hidden | You are magically invisible and undetectable by traditional means.
You are free to move around at normal speed, but becoming snared or incapacitated, attacking someone, using an ability, or taking at least 100 damage from a single attack reveals you instantly. |
Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat | Shadow Dash Shadow Step Shadow Walk
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Hungry | Your Satiety bar has fallen below 20%. You feel hungry, which makes you lose 2.5 health every second. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Expert Hunter | You deal up to 20% extra damage to monsters depending on how much Knowledge you unlocked for them. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Hunter's Mark | You cannot turn invisible in any way, and your evasion is nullified against any attack coming from the creature that linked to you. | Harmful | Removable | Keep when mounted | Keeps In Combat |
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Insect Swarm | You've been swarmed by hundreds of bloodthirsty insects that keep biting you all over the place.
You take {X} bleeding stacks each second and are Confused until the effect ends. |
Harmful | Not removable | Keep when mounted | Keeps In Combat |
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Inspire | Your Accuracy, Fortitude, Evasion and Willpower scores are increased by {X} points, your max Health by {X} points, and you are immune to Fear. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Unbending | Whenever you lose more than 100 of your Max Health from a single instance of damage, the duration of any Negative Status Effect active on you is reduced by 1 second. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Life Link | Your ally linked himself to your life force, reducing any damage you would take by {X}. That amount of damage, though, gets halved and redirected towards him. | Harmful | Removable | Keep when mounted | Keeps In Combat | |||
Monster Protection | You are currently protected from monsters.
This effect ends as soon as you perform any combat-related action. |
Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Nimbleness | You move {X}% faster, and you successfully dodge every attack. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Overpower | Your attacks cannot be dodged or blocked. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat | |||
On Road | You are walking on a dirt or paved road and enjoy a boost to your movement speed. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Petrified | Your body is turned into solid stone and you lose consciousness.
While in this state, you can only take damage from physical attacks or energy damage. Your physical and energy resistances are set to: Slash: 1000 Pierce: 1000 Crush: 500 Energy: 500 Your evasion, fortitude and willpower are nullified. Any elemental condition, snare effect, or incapacitating effect is removed instantly, while any other status effect or active ability is suspended in time until the petrification ends. While petrified, you are immune to any other status effect. |
Harmful | Removable | Keep when mounted | Keeps In Combat | Murag-Gul Petrify Petrify Tremora Petrification
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Poisoned | You suffer from extreme poisoning.
This effect stacks up to 100 times, and once every 2 seconds you take [2% to 12%] of your maximum health as poison damage up to a maximum of [60 to 360], depending on the amount of stacks. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Arboreal Dragon Breath Arboreal Dragon Breath Blinding Venom Infectious Burst Noxious Jet Poison Poison Cloud Trap Poison Spray Protection from Poison Totem of Decay | ||
Potion of Constitution | Your Constitution is increased by 2. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Dexterity | Your Dexterity is increased by 2. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Intelligence | Your Intelligence is increased by 2. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Perception | Your Perception is increased by 2. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Strength | Your Strength is increased by 2. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Wisdom | Your Wisdom is increased by 2. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Potion of Hauling | Your Carry Capacity is increased by 80 Kg. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Insulation | You gain immunity to environmental temperature conditions. Your insulation for both heat and cold is instead increased by 20 in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Luck | You gain 200 Luck. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Recovery | 2% Max Health Loss (grey health) recovered each minute. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Thievery | Your lockpicks are 50% more effective. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Antiacid Potion | You gain 300 Acid Resistance. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Antimagic Potion | You gain 300 Energy Resistance. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Antivenom Potion | You gain 300 Poison Resistance. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Fire Resistance | You gain 300 Fire Resistance. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Potion of Cold Resistance | You gain 300 Ice Resistance. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Potion of Shielding | You gain 100 Physical Armor. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Potion of Shock Resistance | You gain 300 Shock Resistance. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Clarity | You gain 200 Willpower and your Willpower cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Potion of Reflex | You gain 200 Evasion and your Evasion cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Potion of Sharpness | You gain 200 Accuracy and your Accuracy cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Toughness | You gain 200 Fortitude and your Fortitude cap is increased by 200 points. Half of that in case of lesser potions, and the cap is not increased. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Energy | You gain 300 Max Mana and 6 Mana Regeneration. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat | |||
Potion of Vitality | You gain 120 Max Health and 3 Health Regeneration. Half of that in case of lesser potions. | Beneficial | Removable | Keep when mounted | Does Not Keep In Combat |
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Bullseye | For each successful hit with an arrow you shot, you gain a 5% Damage Increase bonus that applies to all your Physical Abilities and attacks. The bonus stacks up to 30% and is lost after 8 seconds or every time you miss a shot. This effect lasts for 8 seconds. |
Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Rend Armor | The physical resistance provided by your armor got reduced by {X}%. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Resolve | You are immune to all snaring and incapacitating effects. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Rested | You feel great as your Rest bar is above 50%. You enjoy a 4% boost to your movement speed. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Quick Trigger | Whenever you cast a Physical Ability, you gain a 5% Damage Bonus that applies to all your Physical Abilities and attacks. The bonus lasts for 8 seconds and stacks up to 20%. This effect lasts for 8 seconds. |
Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Sated | You are well fed as your Satiety bar is above 50%. You recover 10 health every second. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Shields Up | All your resistances are increaded by {X} points, and the block chance given by your shield is increased by {X}%. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Shocked Paralysis | Harmful | Not removable | Keep when mounted | Keeps In Combat |
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Shocked | Your body just got exposed to strong electricity.
This effect stacks up to 100 times, and your ability cooldowns are increased by [10% to 20%], depending on the amount of stacks. Additionally, every time you receive more stacks, you release a small shockwave that deals [80 to 160] Shock damage to you and to a random nearby target, depending on the amount of stacks. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Argadr Lightning Storm Argadr Static Pull Argadr Storm Blade Chain Lightning Cloak of Lightning Forked Lightning Lightning Rush Lightning Strike Magnetize Protection from Electricity Shocking Arrows Shocking Lash Shocking Touch Static Discharge Static Pull Thunderbolt Thunderclap Thunderstorm Totem of Thunders Zephyr Mass Shocking Lash Zephyr Static Discharge
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Silenced | You are completely silenced, which prevents you from activating any magical ability. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Axfitmithiss Mass Silence WOP Crystalline Skin Crystalline Touch Crystal Shackles Primal Storm Word of Power: Silence
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Destructive Tempo | Whenever you lose more than 100 Health from a single instance of direct damage, your Physical Power is increased by 2% for 10 seconds, up to a maximum of 20%. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Slowed | Your movement speed and your attack speed are lowered by 40% and 20% respectively. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Aura Of Oppression Cobweb Earth Spikes Groove Slow Life Drain Mana Drain Mountain Dragon Breath Mountain Dragon Breath Slashing Wave Slow Staggering Shout Stone Lance Stone Skin Totem of Decay Tremora Earth Spikes Attack
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Trapped | You are snared in place, trapped in a rope net.
You cannot move or activate any ability that involves movement, but you can still fight and use other abilities normally. This effect replaces any other snaring effect. |
Harmful | Not removable | Keep when mounted | Keeps In Combat | Net Trap Pin Down Snare Trap
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Rooted | You are snared in place by an overgrowth of roots and vines.
You cannot move or activate any ability that involves movement, but you can still fight and use other abilities normally. This effect replaces any other snaring effect. |
Harmful | Not removable | Keep when mounted | Keeps In Combat | Bramble Wall Crushing Roots Entangling Roots Lord Eoronn Entangling Touch Sprouting Pulse
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Webbed | You are snared in place by a bunch of sticky spider webs.
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Harmful | Not removable | Keep when mounted | Keeps In Combat | Cobweb Entangling Web
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Starving | Your Satiety bar is completely depleted and you are starving, which makes you lose 20 health every second. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Stone Skin | This effect grants you 100% Block Chance, and Slows any opponent hitting you at melee range. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Stunned | A sudden physical trauma left you incapacitated.
You cannot move or perform any action, and your evasion is nullified. This effect replaces any other incapacitating effect. |
Harmful | Not removable | Keep when mounted | Keeps In Combat | Caustic Shell Burning Pillar Crushing Shout Earthquake Epicenter Hack & Slash Headshot Knockback Arrow Lunge Merciless Strike Point Blank Pommel Strike Shield Slam Shockwave Split Earth Tectonic Outburst Tremora Caustic Bombardment Word of Power: Stun
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Tired | Your Rest bar has fallen below 20%. You feel tired and receive a 2% malus to your movement speed. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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True Strike | Your next basic attacks and abilities cannot be dodged and are guaranteed critical strikes if they can be so. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Knocked Down | You have been knocked down.
Until you regain your strength and get back on your feet, you cannot perform any action. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Unhealable | All healing you receive is reduced by 50%. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Death Bargain Death Circle Lethal Strike Second Wind
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Unholy Strength | A surge of necrotic energy flows within your body, which becomes stronger, but also starts to decay.
Your strength increases by {X} points, but you lose {X} health each second and your fire resistance is reduced by {X} points. |
Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Verdant Regrowth | A surge of natural energy flows within your body, increasing your health regeneration by {X} points per second. | Beneficial | Not removable | Disappear when mounted | Does Not Keep In Combat |
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Blood Caster | When out of Mana, you can cast any magical ability that doesn't belong to the Restoration School using Health instead of Mana. Whenever a spell is cast using Health, its Cooldown is reduced by 80%. | Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |
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Warm | You suffer from extreme heat.
This effect stacks up to 100 times, and your healing received is reduced by [10% to 20%], depending on the amount of stacks. At max stacks this effect is replaced by the Burning effect. This status is nullified by the Chilled and Frozen effects. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Burning Arrows Burning Pillar Burning Touch Cloak of Flames Ember Dragon Breath Ember Dragon Breath Explosion Explosive Trap Fan of Flames Fireball Firebolt Firestorm Ignite Incinerate Protection from Fire Pyroblast Totem of Wildfire
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Warm (Temperature) | You suffer from extreme heat, due to temperature conditions.
Your healing received is reduced by 10%. This status is nullified by the Chilled and Frozen effects. |
Harmful | Not removable | Keep when mounted | Does Not Keep In Combat |
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Weakened | Your physical power is lowered by {X}% and your fortitude by {X} points. | Harmful | Not removable | Keep when mounted | Does Not Keep In Combat | Weaken
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Empowering Wards | Whenever you cast a Magical Ability, you gain a 5% Damage Bonus that applies to all your Magical Abilities. The bonus lasts for 8 seconds and stacks up to 20%. This effect lasts for 8 seconds. |
Beneficial | Not removable | Keep when mounted | Does Not Keep In Combat |