Rise of the Guardian

From Fractured Wiki
Jump to navigation Jump to search
Patchnotes.png
These are the patch notes for Rise of the Guardian released by Dynamight Studios.


This version is part of Early Acess.

bullet-list Contents
  1. Major Changes
  2. Minor Changes
  3. Loot Changes
  4. Bugfixes
  5. References

Major Changes

New Planet Arboreus / New Continent Terra

The Wildfolk planet, Arboreus, is now available with its first continent Terra.

Terra is a vast land that extends for about 40km² and features several new biomes and regions, such as:

  • The beach biome, which can be found surrounding the majority of Terra.
  • The jungle biome, home to overgrown flora and fauna.
  • The mountain jungle biome, a variation of the jungle found at higher altitudes.
  • The broken islands, which can be found in the centre of the continent.
  • The volcano biome, found on the East side of Terra, where ferocious fire-loving creatures reside.

Terra also features its own unique Points of Interest (POI), where you will find a multitude of new foes to take on, including:

  • The Grokoton villages with their crazy hanging platforms.
  • The Bandit camps – they’ve made landfall on Terra as well!
  • The Termidian nests. Tired of spiders on Syndesia? Meet the terrifying gigantic insects of Terra. There’s plenty!
  • The Ogre villages. Not your regular metal-loving Myr ogres – even monsters on Arboreus respect nature!

New Monster On Terra

In sum, that’s over 40 new unique foes.


New Abilities

New abilities have been *Added for players to obtain:


New Races

With the Rise of the Guardians of Nature, two of the four Wildfolk races will be available for players to pick as playable characters.

Chadra (Tiger-Kin)

Also known as Tiger-kin, the Chadra, whose body is substantially larger than that of the average human, are the Wildfolk most endowed with quick reflexes and agility.

Its base bonuses on creation are:

Erwydra (Hart-Kin)

Also known as Hart-kin, the Erwydra are smart, agile and perceptive, but physically weaker than the members of other Wildfolk races.

Their base bonuses on creation are:

In an upcoming update, the Wildfolk will also be able to turn into their Primal Form, which will be covered more in-depth in the future.

Minor Changes

  • The amount of Knowledge Points (KP) required to unlock a Talent Point (TP) is now much lower for the first TP you unlock, and higher for the last ones. Overall, the total KP to be spent is roughly the same.
  • The durability bonus given by quality has been halved, going from +50% / +100% / +150% / +200% to +25% / +50% / +75% / +100%.
  • All equipped items now lose 5% of their max durability if a character is knocked out, and 10% if the character is killed.
  • The Mana Regen bonus given by each INT point has been increased from 1 to 1.5.
  • Gem drop rates from mining are now much lower, particularly those of fine and flawless gems.
  • Reaching max knowledge of tutorial monsters now requires 10 kills instead of 20.
  • It’s now possible to type the exact amount of gold when taking or depositing gold in the bank or the city treasury.
  • New receipes for cooking *Added. (Example: Roasted Mammoth Meat)
  • New plants and trees *Added for Terra.
  • Some old creatures received new abilities. (Example: Ogre Warrior > Slashing Wave)
  • Human racial bonus *Changed, they reveice now +2 on all attributes and 150 bonus luck.
  • The cost to found a town was increased from 50.000 Gold to 100.000 Gold.
  • By several items, the default Icon was replaced with their own icon. (Example: Mammoth Meat)

Loot Changes

Official: The average HP, damage and gold drops from mobs have been rebalanced so that mobs with low CR (Challenge Rating), such as Goblins and Bandits, are weaker but drop less gold, while high-level mobs are roughly the same as before in both power level and drops.

Inofficial: In addition, some monsters have received adjustments to their stats and received or ex*Changed some new skills.

A

Arctic Wolf

  • Nerfed: Health reduced from 1500 to 1100.

Armored Bear

  • Nerfed: Health reduced from 4750 to 4050.

B

Bandit Agitator

  • Nerfed: Health reduced from 2300 to 1700.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Archer (Tutorial)

  • Nerfed: Health reduced from 825 to 775.
  • Abilities swapped places.

Bandit Archmage Outcast

  • Nerfed: Health reduced from 3650 to 2950.
  • Nerfed: Gold Reduced from 74 - 123 to 56 - 94

Bandit Brawler (Tutorial)

  • Nerfed: Health reduced from 900 to 850.
  • Abilities swapped places.

Bandit Crazy Aeromancer

  • Nerfed: Health reduced from 2150 to 1600.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Crazy Cryomancer

  • Nerfed: Health reduced from 2150 to 1600.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Crazy Pyromancer

  • Nerfed: Health reduced from 2150 to 1600.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Leader

  • Nerfed: Health reduced from 4600 to 3900.
  • Nerfed: Gold Reduced from 74 - 123 to 56 - 94

Bandit Marauder

  • Nerfed: Health reduced from 2850 to 2300.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Marksman

  • Nerfed: Health reduced from 2150 to 1600.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Ruffian

  • Nerfed: Health reduced from 2850 to 2300.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Sorcerer (Tutorial)

  • Nerfed: Health reduced from 825 to 775.
  • Abilities swapped places.

Bandit Spellsword

  • Nerfed: Health reduced from 2150 to 1600.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Bandit Swordsman (Tutorial)

  • Nerfed: Health reduced from 1000 to 950.

Bandit Thug

  • Nerfed: Health reduced from 2300 to 1750.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Black Bear

  • Nerfed: Health reduced from 800 to 700.
  • Buffed: Mana increased from 200 to 950.
  • Nerfed: Strength reduced from 17 to 14.
  • Buffed: Dexterity increased from 10 to 12.
  • Nerfed: Constitution reduced from 15 to 14.
  • Nerfed: Perception reduced from 15 to 13.
  • Buffed: Charisma increased from 8 to 10.
  • Nerfed: Accuracy reduced from 225 to 175.
  • Buffed: Fortitude increased from 225 to 400.
  • Nerfed: Willpower reduced from 90 to 0
  • Nerfed: Armor (Slash) reduced from 261 to 200 (21%).
  • Nerfed: Armor (Pierce) reduced from 176 to 100 (17%).
  • Nerfed: Armor (Crush) reduced from 216 to 150 (23%).
  • Buffed: Elemental (Fire) resistance increased from 40 to 130 (21%).
  • Buffed: Elemental (Ice) resistance Increased from 160 to 380 (43%).
  • Buffed: Elemental (Shock) resistance increased from 40 to 130 (21%).
  • Buffed: Magic resistance increased from -32 to 80 (14%).
  • Buffed: Poison resistance increased from 220 to 280 (36%).
  • Buffed: Acid resistance increased from 0 to 130 (21%).

Black Widow

  • Nerfed: Mana reduced from 1900 to 1650.
  • Nerfed: Strength reduced from 10 to 6.
  • Nerfed: Dexterity reduced from 18 to 16.
  • Nerfed: Intelligence reduced from 19 to 18.
  • Nerfed: Perception reduced from 20 to 18.
  • Nerfed: Charisma reduced from 12 to 6.
  • Buffed: Accuracy increased from 400 to 600.
  • Buffed: Fortitude increased from 100 to 150.
  • Buffed: Willpower increased from 285 to 300.
  • Buffed: Armor (Slash) increased from 55 to 130 (21%).
  • Buffed: Armor (Pierce) increased from 20 to 70 (12%).
  • Buffed: Armor (Crush) increased from 40 to 50 (9%).
  • Buffed: Elemental (Fire) resistance increased from 0 to 150 (23%).
  • Buffed: Elemental (Ice) resistance Increased from 0 to 150 (23%).
  • Buffed: Elemental (Shock) resistance increased from 0 to 250 (33%).
  • Buffed: Magic resistance increased from 72 to 650 (57%).
  • Buffed: Poison resistance increased from 450 to 950 (66%).
  • Buffed: Acid resistance increased from 64 to 250 (33%).

Black Widow Hatchling

  • Buffed: Health increased from 400 to 600.
  • Buffed: Mana increased from 900 to 1300.
  • Nerfed: Dexterity reduced from 16 to 10.
  • Nerfed: Constitution reduced from 8 to 6.
  • Nerfed: Perception reduced from 18 to 12.
  • Buffed: Accuracy increased from 270 to 300.
  • Nerfed: Fortitude reduced from 120 to 0.
  • Nerfed: Evasion reduced from 240 to 100.
  • Nerfed: Willpower reduced from 180 to 150.
  • Buffed: Armor (Slash) increased from 34 to 80 (14%).
  • Buffed: Armor (Pierce) increased from -6 to 20 (4%).
  • Nerfed: Armor (Crush) reduced from 19 to 0 (0%).
  • Buffed: Elemental (Fire) resistance increased from -16 to 100 (17%).
  • Buffed: Elemental (Ice) resistance Increased from -16 to 100 (17%).
  • Buffed: Elemental (Shock) resistance increased from -16 to 200 (29%).
  • Buffed: Magic resistance increased from 16 to 350 (41%).
  • Buffed: Poison resistance increased from 434 to 900 (64%).
  • Buffed: Acid resistance increased from 48 to 150 (23%).

Brown Bear

  • Buffed: Health increased from 1500 to 2700.
  • Buffed: Mana increased from 200 to 950.
  • Nerfed: Strength reduced from 20 to 18.
  • Buffed: Dexterity increased from 10 to 16.
  • Buffed: Charisma increased from 8 to 10.
  • Buffed: Fortitude increased from 520 to 700.
  • Buffed: Evasion increased from 150 to 250.
  • Nerfed: Willpower reduced from 90 to 0.
  • Buffed: Armor (Slash) increased from 270 to 400 (44%).
  • Nerfed: Armor (Pierce) reduced from 230 to 200 (29%).
  • Nerfed: Elemental (Fire) resistance reduced from 314 to 220 (31%).
  • Buffed: Elemental (Ice) resistance increased from 314 to 720 (59%).
  • Nerfed: Elemental (Shock) resistance reduced from 214 to 170 (25%).
  • Nerfed: Magic resistance reduced from 268 to 120 (19%).
  • Nerfed: Poison resistance reduced from 424 to 320 (39%).
  • Buffed: Acid resistance increased from 100 to 120 (19%).

C

Crawling Horror

  • Nerfed: Health reduced from 6500 to 5650.
  • Buffed: Accuracy increased from 700 to 750.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Crystal Elemental

  • Nerfed: Health reduced from 4550 to 3850.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Crystal Primeling

  • Nerfed: Health reduced from 1900 to 1350.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

D

Deer Doe

  • Buffed: Health increased from 500 to 750.
  • Buffed: Mana increased from 100 to 850.
  • Nerfed: Dexterity reduced from 15 to 12.
  • Buffed: Intelligence increased from 5 to 6.
  • Nerfed: Perception reduced from 16 to 12.
  • Nerfed: Accuracy reduced from 240 to 150.
  • Nerfed: Fortitude reduced from 150 to 100.
  • Nerfed: Evasion reduced from 225 to 150.
  • Nerfed: Willpower reduced from 75 to 0.
  • Buffed: Armor (Slash) increased from 24 to 160 (24%).
  • Buffed: Armor (Pierce) increased from 4 to 80 (14%).
  • Buffed: Armor (Crush) increased from 9 to 100 (17%).
  • Buffed: Elemental (Ice) resistance increased from 0 to 100 (17%).
  • Buffed: Elemental (Shock) resistance increased from 0 to 50 (9%).
  • Buffed: Magic resistance increased from -40 to 0 (0%).
  • Buffed: Poison resistance increased from 0 to 300 (38%).
  • Buffed: Acist resistance increased from 40 to 50 (9%).

Deer Stag

  • Buffed: Health increased from 500 to 1350.
  • Buffed: Mana increased from 100 to 950.
  • Buffed: Strength increased from 8 to 12.
  • Nerfed: Dexterity reduced from 15 to 12.
  • Buffed: Intelligence increased from 5 to 6.
  • Buffed: Charisma increased from 8 to 10.
  • Nerfed: Perception reduced from 16 to 12.
  • Nerfed: Accuracy reduced from 240 to 150.
  • Nerfed: Fortitude reduced from 150 to 100.
  • Nerfed: Evasion reduced from 225 to 150.
  • Nerfed: Willpower reduced from 75 to 0.
  • Buffed: Armor (Slash) increased from 24 to 200 (29%).
  • Buffed: Armor (Pierce) increased from 4 to 120 (19%).
  • Buffed: Armor (Crush) increased from 9 to 140 (22%).
  • Buffed: Elemental (Ice) resistance increased from 0 to 100 (17%).
  • Buffed: Elemental (Shock) resistance increased from 0 to 50 (9%).
  • Buffed: Magic resistance increased from -40 to 0 (0%).
  • Buffed: Poison resistance increased from 0 to 300 (38%).
  • Buffed: Acist resistance increased from 40 to 50 (9%).

Direwolf

  • Buffed: Health increased from 1700 to 2550.
  • Buffed: Mana increased from 600 to 1150.
  • Buffed: Intelligence increased from 8 to 10.
  • Buffed: Accuracy increased from 240 to 450.
  • Nerfed: Fortitude reduced from 540 to 450.
  • Nerfed: Evasion reduced from 375 to 225.
  • Nerfed: Willpower reduced from 120 to 100.
  • Buffed: Armor (Slash) increased from 344 to 350 (51%).
  • Nerfed: Armor (Pierce) reduced from 224 to 100 (17%).
  • Nerfed: Armor (Crush) reduced from 304 to 200 (29%).
  • Buffed: Elemental (Fire) resistance increased from 48 to 100 (17%).
  • Nerfed: Elemental (Ice) resistance reduced from 448 to 400 (44%).
  • Buffed: Elemental (Shock) resistance from 48 to 150 (23%).
  • Buffed: Magic resistance increased from -16 to 100 (17%).
  • Buffed: Poison resistance increased from 648 to 900 (64%).
  • Buffed: Acid resistance increased from 40 to 150 (23%).

E

Earth Elemental

  • Nerfed: Health reduced from 4650 to 3950.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Elder Forest Troll

  • Nerfed: Health reduced from 5250 to 4400.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Elder Mountain Troll

  • Nerfed: Health reduced from 7250 to 6400.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Elder Sea Troll

  • Nerfed: Health reduced from 6050 to 5200.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

F

Felghoul

  • Nerfed: Health reduced from 8850 to 7900.
  • Nerfed: Gold Reduced from 126 - 210 to 109 - 181

Fire Elemental

  • Nerfed: Health reduced from 3650 to 2950.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Fire Primeling

  • Nerfed: Health reduced from 1900 to 1350.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Forest Troll

  • Nerfed: Health reduced from 3100 to 2400.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Fox

  • Nerfed: Health reduced from 450 to 300.
  • Buffed: Mana increased from 0 to 1100.
  • Nerfed: Dexterity reduced from 16 to 12.
  • Buffed: Intelligence increased from 6 to 8.
  • Nerfed: Constitution reduced from 10 to 8.
  • Nerfed: Perception reduced from 16 to 12.
  • Nerfed: Accuracy reduced from 240 to 150.
  • Nerfed: Fortitude reduced from 150 to 50.
  • Buffed: Evasion increased from 540 to 650.
  • Nerfed: Willpower reduced from 90 to 50.
  • Buffed: Armor (Slash) increased from -32 to 50 (9%).
  • Buffed: Armor (Pierce) increased from -32 to 50 (9%).
  • Buffed: Armor (Crush) increased from -32 to 50 (9%).
  • Buffed: Elemental (Ice) resistance increased from 0 to 100 (17%).
  • Buffed: Elemental (Shock) resistance increased from 0 to 50 (9%).
  • Buffed: Magic resistance increased from -32 to 0 (0%).
  • Buffed: Poison resistance increased from 120 to 200 (29%).
  • Buffed: Acid resistance increased from 48 to 50 (12%).

G

Ghoul

  • Nerfed: Health reduced from 3900 to 3200.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63.

Giant Spider

  • Nerfed: Health reduced from 3300 to 2750.

Goblin Archer

  • Nerfed: Health reduced from 1450 to 1050.
  • Nerfed: Gold Reduced from 19 - 32 to 12 - 22.

Goblin Cutthroat

  • Nerfed: Health reduced from 1650 to 1250.
  • Nerfed: Gold Reduced from 19 - 32 to 12 - 22.

Goblin Death Shaman

  • Nerfed: Health reduced from 4400 to 2175.
  • Nerfed: Mana reduced from 4800 to 2400.
  • Nerfed: Dexterity reduced from 14 to 12.
  • Buffed: Intelligence increased from 18 to 20.
  • Nerfed: Constitution reduced from 16 to 15.
  • Buffed: Perception increased from 12 to 18.
  • Buffed: Charisma increased from 16 to 18.
  • Buffed: Accuracy increased from 180 to 300.
  • Nerfed: Fortitude reduced from 240 to 225.
  • Buffed: Evasion increased from 310 to 350.
  • Nerfed: Willpower reduced from 570 to 550.
  • Buffed: Armor (Slash) increased from 181 to 200 (29%).
  • Nerfed: Armor (Pierce) reduced from 66 to 50 (9%).
  • Nerfed: Armor (Crush) reduced from 111 to 100 (17%).
  • Buffed: Elemental (Fire) increased from 250 to 300 (38%).
  • Buffed: Elemental (Ice) increased from 250 to 300 (38%).
  • Buffed: Elemental (Storm) increased from 250 to 300 (38%).
  • Buffed: Magic resistance increased from 64 to 400 (44%).
  • Buffed: Poison resistance from 48 to 400 (44%).
  • Buffed: Acid resistance from 32 to 100 (17%).
  • Changed: The abilities swapped from Poison, Infectious Burst, Totem of Decay, Protection of Poison to Poison, Totem of Decay, Protection from Poison, Infectious Burst.
  • Nerfed: Gold Reduced from 46 - 77 to 33 - 55
  • Added: Roasted Wolf Meat 1 - 1 | 10%

Goblin Enforcer

  • Nerfed: Health reduced from 2150 to 1750.
  • Removed: Enrage
  • Changed: Second Wind from first to last ability.
  • Added: Counterstrike as first.
  • Added: Physical Recovery as second.
  • Nerfed: Gold Reduced from 19 - 32 to 12 - 22.

Goblin Fire Shaman

  • Nerfed: Health reduced from 3900 to 2175.
  • Nerfed: Mana reduced from 4800 to 2400.
  • Nerfed: Dexterity reduced from 14 to 12.
  • Buffed: Intelligence increased from 18 to 20.
  • Nerfed: Constitution reduced from 16 to 15.
  • Buffed: Perception increased from 12 to 18.
  • Buffed: Charisma increased from 16 to 18.
  • Buffed: Accuracy increased from 180 to 300.
  • Nerfed: Fortitude reduced from 240 to 225.
  • Buffed: Evasion increased from 310 to 350.
  • Nerfed: Willpower reduced from 570 to 550.
  • Buffed: Armor (Slash) increased from 181 to 200 (29%).
  • Nerfed: Armor (Pierce) reduced from 66 to 50 (9%).
  • Nerfed: Armor (Crush) reduced from 111 to 100 (17%).
  • Buffed: Elemental (Fire) increased from 250 to 300 (38%).
  • Buffed: Elemental (Ice) increased from 250 to 300 (38%).
  • Buffed: Elemental (Storm) increased from 250 to 300 (38%).
  • Buffed: Magic resistance increased from 64 to 400 (44%).
  • Buffed: Poison resistance from 48 to 400 (44%).
  • Buffed: Acid resistance from 32 to 100 (17%).
  • Nerfed: Gold Reduced from 46 - 77 to 33 - 55
  • Added: Roasted Wolf Meat 1 - 1 | 10%

Goblin Frost Shaman

  • Nerfed: Health reduced from 2725 to 2175.
  • Changed: Frost Blast and Frost Nova Changed places.
  • Nerfed: Gold Reduced from 46 - 77 to 33 - 55
  • Added: Roasted Wolf Meat 1 - 1 | 10%

Goblin Medic

  • Nerfed: Health reduced from 1450 to 1050.
  • Nerfed: Gold Reduced from 19 - 32 to 12 - 22

Goblin Shadowdancer

  • Nerfed: Health reduced from 1750 to 1350.
  • Added: Glitter Dust as second ability.
  • Nerfed: Gold Reduced from 19 - 32 to 12 - 22

Goblin Storm Shaman

  • Nerfed: Health reduced from 2725 to 2175.
  • Nerfed: Gold Reduced from 46 - 77 to 33 - 55
  • Added: Roasted Wolf Meat 1 - 1 | 10%

Goblin Trapper

  • Nerfed: Health reduced from 1550 to 1150.
  • Added: Hunter's Mark as last ability.
  • Nerfed: Gold Reduced from 19 - 32 to 12 - 22

Goblin Warchief

  • Nerfed: Health reduced from 3350 to 2800
  • Added: Second Wind
  • Changed: Warcry and Enrage switched places.
  • Nerfed: Gold Reduced from 46 - 77 to 33 - 55
  • Added: Roasted Wolf Meat 1 - 1 | 10%

Greater Crystal Elemental

  • Nerfed: Health reduced from 6950 to 6100.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Greater Earth Elemental

  • Nerfed: Health reduced from 8000 to 6200.
  • Nerfed: Mana reduced from 4100 to 2750.
  • Buffed: Strength increased from 20 to 22.
  • Buffed: Intelligence increased from 16 to 18.
  • Buffed: Constitution increased from 20 to 24.
  • Nerfed: Accuracy reduced from 150 to 100.
  • Buffed: Fortitude increased from 400 to 450.
  • Nerfed: Evasion reduced from 150 to 100.
  • Buffed: Willpower increased from 240 to 300.
  • Buffed: Armor (Slash) has increased from 560 to 800 (62%).
  • Buffed: Armor (Pierce) has increased from 940 to 1200 (71%).
  • Nerfed: Armor (Crush) has reduced from 340 to 200 (29%).
  • Nerfed: Elemental (Fire) has reduced from 680 to 500 (50%).
  • Buffed: Elemental (Ice) has increased from 280 to 500 (50%).
  • Buffed: Elemental (Shock) has increased from -120 to 0 (0%).
  • Nerfed: Magic resistance reduced from 248 to 200 (29%).
  • Buffed: Poison resistance increased from 1080 to 2000 (80%).
  • Changed: Tectonic Outburst and Concussive Strike *Changed places.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Greater Fire Elemental

  • Nerfed: Health reduced from 5900 to 5050.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Greater Ice Elemental

  • Nerfed: Health reduced from 6950 to 6100.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Greater Storm Elemental

  • Nerfed: Health reduced from 5600 to 4750.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

Greater Woodland Wisp

  • Nerfed: Health reduced from 3050 to 2350.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

I

Ice Elemental

  • Nerfed: Health reduced from 4550 to 3850.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Ice Primeling

  • Nerfed: Health reduced from 1900 to 1350.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

J

Jotunn Berserker

  • Nerfed: Health reduced from 9950 to 9000.
  • Nerfed: Accuracy reduced from 900 to 750.
  • Nerfed: Fortitude reduced from 550 to 400.
  • Nerfed: Evasion reduced from 650 to 500.
  • Nerfed: Willpower reduced from 400 to 250.
  • Nerfed: Gold reduced from 126 - 210 to 109 - 181
  • Added: Mammoth Meat 2 - 3 | 10%
  • Added: Roasted Mammoth Meat 2 - 3 | 10%
  • Added: Storm Essence 1 - 1 | 5%
  • Added: Frost Essence 1 - 1 | 5%

Jotunn Cleric

  • Nerfed: Health reduced from 9750 to 8800.
  • Nerfed: Accuracy reduced from 500 to 350.
  • Nerfed: Fortitude reduced from 550 to 400.
  • Nerfed: Evasion reduced from 450 to 300.
  • Nerfed: Willpower reduced from 800 to 650.
  • Nerfed: Gold reduced from 126 - 210 to 109 - 181
  • Added: Mammoth Meat 2 - 3 | 10%
  • Added: Roasted Mammoth Meat 2 - 3 | 10%
  • Added: Storm Essence 1 - 1 | 5%
  • Added: Frost Essence 1 - 1 | 5%

Jotunn Stormborn

  • Nerfed: Health reduced from 14300 to 13400.
  • Nerfed: Accuracy reduced from 900 to 750.
  • Nerfed: Fortitude reduced from 650 to 500.
  • Nerfed: Evasion reduced from 500 to 350.
  • Nerfed: Willpower reduced from 700 to 550.
  • Nerfed: Gold reduced from 126 - 210 to 109 - 181
  • Added: Mammoth Meat 2 - 3 | 10%
  • Added: Roasted Mammoth Meat 2 - 3 | 10%
  • Added: Storm Essence 1 - 1 | 5%
  • Added: Frost Essence 1 - 1 | 5%

Jotunn Warrior

  • Nerfed: Health reduced from 9850 to 8900.
  • Nerfed: Accuracy reduced from 700 to 550.
  • Nerfed: Fortitude reduced from 750 to 600.
  • Nerfed: Evasion reduced from 450 to 300.
  • Nerfed: Willpower reduced from 400 to 250.
  • Nerfed: Gold reduced from 126 - 210 to 109 - 181
  • Added: Mammoth Meat 2 - 3 | 10%
  • Added: Roasted Mammoth Meat 2 - 3 | 10%
  • Added: Storm Essence 1 - 1 | 5%
  • Added: Frost Essence 1 - 1 | 5%

M

Mammoth Bull

  • Nerfed: Health reduced from 8900 to 8050.
  • Buffed: Animal Fat increased from 4 - 5 | 100% to 4 - 6 | 100%

Mammoth Cow

  • Nerfed: Health reduced from 7650 to 6800.
  • Buffed: Beast Blood increased from 1 - 1 | 100% to 1 - 3 | 100%

Moose Bull

  • Nerfed: Health reduced from 2100 to 1850.

Mountain Troll

  • Nerfed: Health reduced from 5000 to 4300.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

O

Ogre Lord

  • Nerfed: Health reduced from 14200 to 13300.
  • Nerfed: Gold reduced from 302 - 503 to 231 - 385
  • Added: Fire Essence 1 - 1 | 5%

Ogre Mage

  • Nerfed: Health reduced from 9500 to 8550.
  • Buffed: Mana increased from 3550 to 3700.
  • Buffed: Intelligence increased from 22 to 24.
  • Buffed: Willpower increased from 600 to 650.
  • Nerfed: Gold Reduced from 126 - 210 to 109 - 181
  • Added: Fire Essence 1 - 1 | 5%

Ogre Master

  • Nerfed: Health reduced from 9600 to 8650.
  • Buffed: Mana increased from 2250 to 2400.
  • Buffed: Intelligence increased from 20 to 22.
  • Buffed: Willpower increased from 350 to 400.
  • Nerfed: Gold Reduced from 126 - 210 to 109 - 181
  • Added: Fire Essence 1 - 1 | 5%

Ogre Shieldbearer

  • Nerfed: Health reduced from 10600 to 9950.
  • Buffed: Constitution increased from 20 to 24.
  • Buffed: Fortitude increased from 750 to 850.
  • Nerfed: Gold Reduced from 126 - 210 to 109 - 181
  • Added: Fire Essence 1 - 1 | 5%

Ogre Warrior

  • Nerfed: Health reduced from 9600 to 8750.
  • Buffed: Strength increased from 22 to 24.
  • Nerfed: Gold Reduced from 126 - 210 to 109 - 181
  • Added: Fire Essence 1 - 1 | 5%

R

Rabbit

  • Nerfed: Health reduced from 500 to 150.
  • Buffed: Mana increased from 0 to 950.
  • Buffed: Strength increased from 2 to 4.
  • Nerfed: Dexterity reduced from 15 to 12.
  • Buffed: Intelligence increased from 4 to 6.
  • Nerfed: Constitution reduced from 10 to 6.
  • Buffed: Charisma increased from 8 to 10.
  • Nerfed: Accuracy reduced from 180 to 150.
  • Nerfed: Fortitude reduced from 150 to 0.
  • Nerfed: Evasion reduced from 425 to 350.
  • Nerfed: Willpower reduced from 60 to 0.
  • Buffed: Armor (Slash) increased from -64 to 0 (0%).
  • Buffed: Armor (Pierce) increased from -64 to 0 (0%).
  • Buffed: Armor (Crush) increased from -64 to 0 (0%).
  • Buffed: Elemental (Fire) increased from 0 to 50 (9%).
  • Buffed: Elemental (Ice) increased from 0 to 150 (23%).
  • Buffed: Elemental (Shock) increased from 0 to 100 (17%).
  • Buffed: Magic resistance increased from -48 to 50 (9%).
  • Buffed: Poison resistance increased from 160 to 250 (33%).
  • Buffed: Acid resistance increased from 40 to 100 (17%).

S

Sea Troll

  • Nerfed: Health reduced from 3900 to 3200.
  • Buffed: Evasion increased from 150 to 350.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Skeletal Archer

  • Nerfed: Health reduced from 2450 to 1900.
  • Nerfed: Charisma reduced from 12 to 10.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Skeletal Dragon

  • Nerfed: Health reduced from 25250 to 24700.
  • Nerfed: Gold Reduced from 332 - 537 to 314 - 523

Skeletal Knight

  • Nerfed: Health reduced from 2650 to 2100.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Skeletal Mage

  • Nerfed: Health reduced from 2150 to 1600.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Skeletal Priest

  • Nerfed: Health reduced from 2450 to 1900.
  • Nerfed: Perception reduced from 12 to 10.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Skeletal Warrior

  • Nerfed: Health reduced from 2650 to 2100.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Skeleton

  • Nerfed: Health reduced from 1150 to 850.
  • Nerfed: Gold Reduced from 19 - 32 to 13 - 22

Spider Lich

  • Nerfed: Health reduced from 12600 to 11700.
  • Added: Permafrost as last ability.
  • Buffed: Gold Increased from 79 - 131 to 185 - 308

Spiderling

  • Nerfed: Health reduced from 850 to 550.

Sproutling

  • Nerfed: Health reduced from 1850 to 1300.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Storm Elemental

  • Nerfed: Health reduced from 3650 to 2950.
  • Nerfed: Gold Reduced from 49 - 82 to 38 - 63

Storm Primeling

  • Nerfed: Health reduced from 1900 to 1350.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

T

Treant

  • Nerfed: Health reduced from 11750 to 10900.
  • Nerfed: Gold Reduced from 79 - 131 to 64 - 106

V

Vampiric Spider

  • Nerfed: Health reduced from 3900 to 3200.

W

Warg

  • Nerfed: Health reduced from 3250 to 2700.
  • Nerfed: Shard of Corruption reduced from 1 - 1 | 5% to 1 - 1 | 2,5%

Wolf

  • Nerfed: Health reduced from 950 to 650.

Wolf (Tutorial)

  • Nerfed: Health reduced from 750 to 450.

Wolf Spider

  • Nerfed: Health reduced from 2450 to 1900.

Woodland Wisp

  • Nerfed: Health reduced from 1800 to 1250.
  • Nerfed: Gold Reduced from 31 - 51 to 22 - 37

Y

Young Wolf

  • Nerfed: Health reduced from 750 to 450.

Z

Zombie

  • Nerfed: Health reduced from 1200 to 1000.
  • Nerfed: Gold Reduced from 19 - 32 to 13 - 22

Legends

All legends have added the following items to their loot pool:

Bugfixes

  • Dismounting when carrying a wagon (without releasing the wagon first) no longer causes issues.
  • Promoting a player to Vice-Governor no longer fails if that player is online.
  • Receiving a new market notification mail while in game no longer hides existing mails.
  • Cooldown reduction now works on abilities with cooldown stacks (e.g. Relocate).
  • Cure Wounds no longer has infinite range.
  • Harbors on Myr now show the correct city names instead of showing a mix of Myr and Aerhen cities.
  • The Winter Star now has its own entry in the Book of Knowledge.
  • The Horses now has its own entry in the Book of Knowledge.

References

https://fracturedonline.com/rise-of-the-guardians-of-nature-patch-notes/