Character

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Character creation in Fractured Online consists of three main steps:

haracter creation consists of choosing a race, defining your character background and assigning attributes.

Step 1 - Race

The choice of race is the most impactful you’re going to make in your Fractured experience. It determines on which planet you start your journey and the ruleset you’ll be subject to – something far greater than what you’ve likely experienced in other MMOs. Other than that, different race come with a set of advantages and disadvantages such as basic statistic modifiers and attribute variations.

Note: At this point of the beta testing, you can only select the Human race. Wildfolk and Demons will be added later.

Step 2 - Background

The selection of the background gives you your first set of learned abilities. Since all characters can learn all abilities without restrictions, the background will matter for your first hours of gaming and then be quickly forgotten. That said, it is still a very impacting choice, since it will dictate your playstyle for a good part of your new player experience.

Each background comes with 5 or 6 abilities already learned, which generally synergize quite well, giving you a good start. Fractured is a game where characters start already decently strong.

Step 3 - Attributes

Once you’ve selected your race and background, it’s time you decide how to set your main character attributes: Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma.

HumansWildfolkDemons
HUMANSIRIDRACHADRAUDOADRANHEEDRAERWYDRABLOODSHADOWHELLFIRE
STR+2+1+2------
DEX+2+2+4--+2---
INT+2+2---+4---
CON+2+1+2------
PER+2+2+2--+2---
WIS+2+2---+2---
POINTS121010--10---

The selection of the attributes is a really important part of character creation. In Fractured you can change your skills and talents as many times as you want, but the attributes are carved in stone, with few and limited exceptions. What in other MMOs goes by the concept of "Class", here is represented by attributes. Be sure to check the effects of Strength, Dexterity, Constitution, Intelligence, Perception and Charisma.

All characters have 6 points in each attribute and can then assign 30 points to them. On top of that, you will get the attribute bonuses of your race. These bonuses are quite significant. Keep them in consideration when allocating points. You can't put more than 10 points in each attribute.

When you select a background, your attributes will automatically be set accordingly, but you can freely change them. What you should avoid at all costs, is to select a set of attributes which don't match well with your background, because in that case your game experience as Intelligence 6 mage will not be great while puny goblins play soccer with your entrails.

What follows are a few possible examples of attribute allocation before . Those archetypes are by no definition, "meta", "Best" or anything similar. They are simply examples. If you have no idea what to do with your char, just keep the default attributes given by the background. They are usually quite fine.

Archetypes
Class Strength Dexterity Intelligence Constitution Perception Charisma
Warrior 16 10 6 16 12 6
Mage 8 10 16 14 14 6
Assassin 8 16 12 12 16 6
Archer 8 14 10 12 16 6
Mage Archer 6 14 16 12 16 6
Paladin 16 6 12 12 8 16
Trickster 6 6 16 10 12 16

RESTING

The resting mechanic is quite straightforward. When you start a resting phase, your character sits on the ground, and you are presented with a menu through which you can re-assign your talent points and choose the spells and abilities you want to memorize for your next adventure.

Resting involves no forced waiting time – once you’ve made your decisions, just confirm them and your hero will be ready to go. Moreover, it will have recovered all of its health, and be cleansed of all negative status effects.

There’s no limit to the number of resting phases you can take in a day – but of course they would lose all their strategic importance if you could have one at any time! That is why you can rest only in a safe location where your character can sit in front of a fire – be it your home, a friend’s mansion, a public tavern, or even campfire. Note though that campfires will not restore maximum HP losses!