Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Enforcers are skilled fighters, trained to both defend their territories and break enemy lines.
ATTRIBUTES AND MODIFIERS
STR | DEX | INT | CON | PER | WIS |
16 | 10 | 8 | 16 | 8 | 0 |
HEALTH | HEALTH REGEN | MANA | MANA REGEN |
550 | 8 | 800 | 24 |
ACCURACY | FORTITUDE | EVASION | WILLPOWER |
120 | 440 | 400 | 120 |
ARMOR AND RESISTANCES
ARMOR (SLASH) | ARMOR (PIERCE) | ARMOR (CRUSH) |
400 (44%) | 100 (17%) | 200 (29%) |
ELEMENTAL (FIRE) | ELEMENTAL (ICE) | ELEMENTAL (SHOCK) |
250 (33%) | 250 (33%) | 250 (33%) |
MAGIC | POISON | ACID |
50 (9%) | 350 (41%) | 50 (9%) |
ADDITIONAL INFORMATION
STEALTH | DETECTION | COOLDOWN REDUCTION | LUCK |
150 | 60 | 10% | 150 |
CRITICAL CHANCE | CRITICAL DAMAGE | BASE SPEED | WALK SPEED |
1.5% | 74% | 150 | 250 |
Race: Humanoid Challenge Rating: 3 |
Damage Absorbed: - Immunity Effect Group: None Immunity Status Effect List: Magical Damage Reflection: 0% Physical Damage Reflection: 0% Special Immunities: None |
Attitude Towards Players: Aggressive Broadcast Aggression: No Combat Stance: Fighter |
Skin Amount: 1 |
Capturable: No |