Mindless bodies with a constant hunger for living flesh, zombies are usually the result of necromantic failures and large scale curses or epidemics. Zombies are almost blind but have an enhanced sense of smell and hearing, which they use to locate their preys. Although quite weak on their own, zombies usually move in hordes, which may quickly surround an unwary adventurer.
ATTRIBUTES AND MODIFIERS
STR | DEX | INT | CON | PER | WIS |
16 | 12 | 6 | 10 | 8 | 6 |
HEALTH | HEALTH REGEN | MANA | MANA REGEN |
1000 | 33 | 600 | 18 |
ACCURACY | FORTITUDE | EVASION | WILLPOWER |
120 | 200 | 280 | 40 |
ARMOR AND RESISTANCES
ARMOR (SLASH) | ARMOR (PIERCE) | ARMOR (CRUSH) |
0 (0%) | 500 (50%) | 250 (33%) |
ELEMENTAL (FIRE) | ELEMENTAL (ICE) | ELEMENTAL (SHOCK) |
0 (0%) | 1500 (75%) | 500 (50%) |
MAGIC | POISON | ACID |
0 (0%) | 2000 (80%) | 500 (50%) |
ADDITIONAL INFORMATION
STEALTH | DETECTION | COOLDOWN REDUCTION | LUCK |
140 | 860 | 12% | 0 |
CRITICAL CHANCE | CRITICAL DAMAGE | BASE SPEED | WALK SPEED |
21.5% | 24% | 80 | 80 |
Race: Undead Challenge Rating: 3 |
Damage Absorbed: - Immunity Effect Group: None Immunity Status Effect List: Poisoned, Bleeding, Frightened, Dazed, Paralyzed Magical Damage Reflection: 0% Physical Damage Reflection: 0% Special Immunities: None |
Attitude Towards Players: Aggressive Broadcast Aggression: No Combat Stance: Fighter |
Skin Amount: 1 |
Capturable: No |