Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Mages were raised from powerful spellcasters, and retain some of their past magical abilities.
ATTRIBUTES AND MODIFIERS
STR | DEX | INT | CON | PER | WIS |
8 | 16 | 18 | 10 | 12 | 12 |
HEALTH | HEALTH REGEN | MANA | MANA REGEN |
1600 | 4 | 1800 | 54 |
ACCURACY | FORTITUDE | EVASION | WILLPOWER |
380 | 200 | 440 | 720 |
ARMOR AND RESISTANCES
ARMOR (SLASH) | ARMOR (PIERCE) | ARMOR (CRUSH) |
750 (60%) | 1500 (75%) | 25 (5%) |
ELEMENTAL (FIRE) | ELEMENTAL (ICE) | ELEMENTAL (SHOCK) |
0 (0%) | 2000 (80%) | 750 (60%) |
MAGIC | POISON | ACID |
250 (33%) | 2000 (80%) | 500 (50%) |
BASIC ATTACKS
Name: Magestaff (Acid) |
Damage: 103.7 |
Damage Type: Acid |
Area: Projectile - Line 10 m (First Target); Speed: 20; Despawn: 2.5 |
Speed: Medium |
SKILLS AND ABILITIES
|
|
|
|
ADDITIONAL INFORMATION
STEALTH | DETECTION | COOLDOWN REDUCTION | LUCK |
220 | 140 | 16% | 0 |
CRITICAL CHANCE | CRITICAL DAMAGE | BASE SPEED | WALK SPEED |
8.5% | 36% | 150 | 400 |
Race: Undead Challenge Rating: 4 |
Damage Absorbed: - Immunity Effect Group: None Immunity Status Effect List: Poisoned, Bleeding, Frightened, Dazed, Paralyzed, Charge, Frozen Magical Damage Reflection: 0% Physical Damage Reflection: 0% Special Immunities: None |
Attitude Towards Players: Aggressive Broadcast Aggression: No Combat Stance: Fighter |
Skin Amount: 1 |
Capturable: No |