Attributes
Every character in the game has 6 attributes that determine their statistics and performance in various tasks. These attributes are: Strength, Dexterity, Intelligence, Constitution, Perception and Wisdom.
You’re given a pool of Creation Points that can be distributed among the six attributes which are further influenced by the modifiers or your race
Humans | Wildfolk | Demons | |||||||
---|---|---|---|---|---|---|---|---|---|
HUMANS | IRIDRA | CHADRA | UDOADRA | NHEEDRA | ERWYDRA | BLOOD | SHADOW | HELLFIRE | |
STR | +2 | +2 | +2 | - | - | - | - | - | +4 |
DEX | +2 | +2 | +4 | - | - | +2 | - | - | - |
INT | +2 | +2 | - | - | - | +4 | +4 | - | - |
CON | +2 | +2 | +2 | - | - | - | - | - | +4 |
PER | +2 | +2 | +2 | - | - | +2 | - | - | - |
WIS | +2 | +2 | - | - | - | +2 | +4 | - | - |
POINTS | 12 | 12 | 10 | - | - | 10 | 8 | - | 8 |
What’s the Natural Score of an attribute? It’s the sum of your basic score, defined at character creation, plus points coming from talents. Indeed, each branch of the Talent Tree contains talents that grant a total of +2 to a specific attribute. So there you go – even a poor Human who enjoys no cap modifiers can score a 20!
Attributes are hard capped at 25 (natural score + talents + equipment bonuses + temporal modifiers).
Respec
During the Beta a respec is free and unlimited, however it can only be done once a day.
Attributes
Strength
Strength is a measure of raw physical power, brute force, and endurance in combat. High strength allows a creature to endure longer fights. Additionally, it allows the creature to carry more weight before becoming burdened. Most melee weapons depend on the Strength of their user for their damage.
A character heavily focused on Strength wants to end a fight as quickly as possible with a small amount of devastating hits, stunning and knocking down its opponents, especially as it often lacks the physical and mental resources to sustain lengthy battles.
The following schools are affected by Strength to determine the effects of the skills:
Game Mechanics
Each point over the score of 5 of Strength will increase your starts according to the following table.
Modifier | Intensity/Attribute score |
---|---|
Physical Power | +4% |
Health regeneration | +0.5/sec |
Carry weight | +4 kg |
Dexterity
Dexterity measures a creature quickness, reflex, hand-eye coordination and overall grace in movements. High dexterity allows a creature to move around stealthily, and to evade direct melee damage attacks. It also reduces the recharge time of your skills and makes you able to ignore part of the physical protections of your targets.
Game Mechanics
Each point over the score of 5 of Dexterity will increase your starts according to the following table.Modifier | Intensity/Attribute score |
---|---|
Armor Penetration | +0.5% |
Cooldown Reduction | +1% |
Evasion | +40 |
Stealth | +20 |
Intelligence
Intelligence is a measure of cunning, knowledge and affinity with the primal energy stored within any creature in Fractured. The effects of all magical skills depend on your intelligence. High intelligence allows a player to have a larger mana pool and better mana regeneration.
Game Mechanics
Each point over the score of 5 of Intelligence will increase your starts according to the following table.
Modifier | Intensity/Attribute score |
---|---|
Magical Power | +4% |
Mana | +100 |
Mana regeneration | +3/sec |
Constitution
Constitution measures a creature's overall health and well-being. Given the impact of Constitution on the resilience of your character, it’s recommended you don’t lower it too much, unless you’re planning to be able to defend yourself otherwise through magical means. The effect of many consumables is also dependent on the Constitution of the user.
Game Mechanics
Each point over the score of 5 of Constitution will increase your Fortitude according to the following table. Each point over 10 will increase your healing received (under that it will be a negative value). Each point will increase your health.
Modifier | Intensity/Attribute score |
---|---|
Healing Received | +1% |
Health | +50 |
Fortitude | +40 |
Perception
Perception measures a creature precision, ability to pick on details, and overall awareness of its surroundings. Creatures with high perception are extremely good at landing their attacks and spells with accuracy and steady hand on their targets, often spotting and hitting their weak spots, inflicting critical damage. Additionally, creatures with high perception are more likely to detect hidden enemies, traps and treasures around them.
Game Mechanics
Each point over the score of 5 of Perception will increase your starts according to the following table.
Modifier | Intensity/Attribute score |
---|---|
Critical Chance | +0,50% |
Critical Damage | +3% |
Accuracy | +40 |
Detection | +20 |
Wisdom
Wisdom measures the mental fortitude of a character and its ability in overcoming the magical resistances of its targets. It also measures one's affinity with the restoration and summoning arts.
Game Mechanics
Each point over the score of 5 of Wisdom will increase your starts according to the following table.
Modifier | Intensity/Attribute score |
---|---|
Magic Penetration | +0.5% |
Spiritual Power | +4% |
Willpower | +40 |