Attributes

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Every character in the game has 6 attributes that determine their statistics and performance in various tasks. These attributes are: Strength, Dexterity, Intelligence, Constitution, Perception and Wisdom.

You’re given a pool of Creation Points that can be distributed among the six attributes which are further influenced by the modifiers or your race

HumansWildfolkDemons
HUMANSIRIDRACHADRAUDOADRANHEEDRAERWYDRABLOODSHADOWHELLFIRE
STR+2+1+2------
DEX+2+2+4--+2---
INT+2+2---+4---
CON+2+1+2------
PER+2+2+2--+2---
WIS+2+2---+2---
POINTS121010--10---


What’s the Natural Score of an attribute? It’s the sum of your basic score, defined at character creation, plus points coming from talents. Indeed, each branch of the Talent Tree contains talents that grant a total of +2 to a specific attribute. So there you go – even a poor Human who enjoys no cap modifiers can score a 20!

Attributes are hard capped at 25 (natural score + talents + equipment bonuses + temporal modifiers).

Respec

During the Beta a respec is free and unlimited, however it can only be done once a day.

Attributes

Strength

Icon Strenght.png

Strength is a measure of raw physical power, brute force, and endurance in combat. High strength allows a creature to endure longer fights. Additionally, it allows the creature to carry more weight before becoming burdened. Most melee weapons depend on the Strength of their user for their damage.

A character heavily focused on Strength wants to end a fight as quickly as possible with a small amount of devastating hits, stunning and knocking down its opponents, especially as it often lacks the physical and mental resources to sustain lengthy battles.

The following schools are affected by Strength to determine the effects of the skills:

Game Mechanics

Affected modifiers
Modifier Intensity/Attribute score
Physical Power +4%
Health regeneration +0.5/sec
Carry weight +4 kg

Formulas

Physical Power

 

 

 

 


Health Regeneration

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.

Carry Weight

 

 

 

 

Base = 100kg for Human players, but can vary depending on creature type.


Dexterity

Icon Dexterity.png

Dexterity measures a creature quickness, reflex, hand-eye coordination and overall grace in movements. High dexterity allows a creature to move around stealthily, and to evade direct melee damage attacks. It also reduces the recharge time of your skills and makes you able to ignore part of the physical protections of your targets.


Game Mechanics

Affected modifiers
Modifier Intensity/Attribute score
Armor Penetration +1%
Cooldown Reduction +1%
Evasion +40
Stealth +20

Formulas

Armor Penetration

 

 

 

 

Cooldown Reduction

 

 

 

 

Evasion

 

 

 

 

The change to dodge an attack is given by:

 

 

 

 

Each point of encumbrance reduces your final evasion by 1%.

Stealth

 

 

 

 


Intelligence

Icon Intelligence.png

Intelligence is a measure of cunning, knowledge and affinity with the primal energy stored within any creature in Fractured. The effects of all magical skills depend on your intelligence. High intelligence allows a player to have a larger mana pool and better mana regeneration.

Game Mechanics

Affected modifiers
Modifier Intensity/Attribute score
Magical Power +4%
Mana +100
Mana regeneration +3/sec

Formulas

Willpower

 

 

 

 


Mana

 

 

 

 


Mana Regeneration

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.


Constitution

Icon Constitution.png

Constitution measures a creature's overall health and well-being. Given the impact of Constitution on the resilience of your character, it’s recommended you don’t lower it too much, unless you’re planning to be able to defend yourself otherwise through magical means. The effect of many consumables is also dependent on the Constitution of the user.


Game Mechanics

Affected modifiers
Modifier Intensity/Attribute score
Healing Received +1%
Health +50
Fortitude +40

Formulas

Healing Received

 

 

 

 

Base = -10% for Human players, but can vary depending on creature type.

Health

 

 

 

 

Base = 2500 for Human players, but can vary depending on creature type.

Fortitude

 

 

 

 

An effect which can be resisted on Fortitude will have its duration (or stacks) reduced by:

 

 

 

 

If the mitigation is below 20% then the duration will be the full one. The mitigation cannot be higher than 80%.



Perception

Icon Perception.png

Perception measures a creature precision, ability to pick on details, and overall awareness of its surroundings. Creatures with high perception are extremely good at landing their attacks and spells with accuracy and steady hand on their targets, often spotting and hitting their weak spots, inflicting critical damage. Additionally, creatures with high perception are more likely to detect hidden enemies, traps and treasures around them.

Game Mechanics

Affected modifiers
Modifier Intensity/Attribute score
Critical Chance +0,50%
Critical Damage +3%
Accuracy +40
Detection +20

Formulas

Critical Chance

 

 

 

 

Critical Damage

 

 

 

 

The Base Critical Damage depends on the weapon or skill used.


Accuracy

 

 

 

 


Detection

 

 

 

 



Wisdom

Icon Charisma.png

Wisdom measures the mental fortitude of a character and its ability in overcoming the magical resistances of its targets. It also measures one's affinity with the restoration arts.


Game Mechanics

Affected modifiers
Modifier Intensity/Attribute score
Magic Penetration +1%
Healing Power +4%
Willpower +40

Formulas

Magic Penetration

 

 

 

 

Healing Power

 

 

 

 

Willpower

 

 

 

 

An effect which can be resisted on Willpower will have its duration (or stacks) reduced by:

 

 

 

 

If the mitigation is below 20% then the duration will be the full one. The mitigation cannot be higher than 80%.