B.1.1e

From Fractured Wiki
Jump to navigation Jump to search
Patchnotes.png

These are the patch notes for B.1.1e released by Dynamight Studios.

This version is part of Early Acess 2.

Major Changes

Status Reductions

Fortitude and Willpower now reduce negative status effects less than before, with numbers closer to pre-EGC. This is the new table:

Status Effect Reduction version 2.png

The reduction at 1000v1000 is now 50% instead of 67%. This makes all negative status effects (including CCs, but not only) more effective.



Shock Rework

Adding stacks to an already shocked target now deals damage to the target itself, and releases 1 lighting that hits a random enemy within 4 meters (up from 2). The damage dealt to the primary and optional secondary target depends on the number of shocked stacks on the primary and ranges from 80 to 160 (up from 40 to 120).

Minor Changes

Divine Rewards

  • The drop chance of Fabled Rewards from CR [6] - [7] mobs has been increased from [3%] to [4%].
  • The drop chance of Epic Rewards from CR [8] - [9] mobs has been increased from [3%] and [5%] respectively to [4%] and [7%]. The chance they turn into an Orb is now [16%] instead of [15%].



New Ability



Note that ranges below mean Proficiency school level 0 - school level 10.

Cryomancy Update

  • Freeze duration, which depends on the number of Chilled stacks on the target, has been increased from [0.5] - [3] second to [1] - [3] second.
  • Deep Freeze damage [100] - [150] x MP (Magical Power) => [120] - [180] x MP
  • Frost Blast damage [100] - [150] x MP => [120] - [180] x MP
  • Frost Nova damage [300] - [450] x MP => [360] - [540] x MP
  • Permafrost damage [300] - [450] x MP => [360] - [540] x MP
  • Icebound Blast damage [200] - [300] x MP => [240] - [360] x MP
  • Ice Spikes: smaller cone, faster projectiles



Assassin Update

If a player's Detection is >= the Stealth of a hidden player and is close enough, all the members of the party of the detector will now see the assassin as semi-transparent, not only the detector itself.

  • Assassin set magic resistance: [500] => [400].
  • Shadow Dash charges: [4] - [2] => [2], cooldown [10] => [12] - [8].
  • Shadow Step extra weapon damage: [100] - [150] x PP (Physical Power) => [40] - [100] x PP, Fear duration [3] seconds - [4.5] seconds x PP => [3] seconds x PP.
  • Coup De Grace pure damage per missing HP: [5%] - [7.5%] => [4%] - [6%].



Various

  • Poison Spell stacks: [5] - [7.5] x MP => [8] - [12] x MP
  • Poison Spray: [100] - [150] x MP => [120] - [180] x MP, stacks [5] - [7.5] x MP => [10] - [15] x MP
  • Headshot stun: [0.75] seconds x PP => [1.5] seconds x PP
  • Strafing Strike: channeling time [1.5] seconds => [1] seconds, total arrows [9] => [8]
  • Volley: smaller cone
  • Crystal Shackles mana removal: [50] - [75] x MP => [80] - [120] x MP
  • Crystalline Touch mana removal: [30] - [45] x MP => [40] - [60] x MP
  • Earth Spikes slow duration: [3] seconds x PP => [1.2] - [1.8] x PP
  • Slow slow duration: [2] seconds - [3] seconds x PP => [2.4] seconds - [3.6] seconds x PP
  • Hack & Slash: duration [1.5] seconds - [3] seconds => [2] seconds - [3] seconds, attacks [3] - [6] => [4] - [6], attacks deal full damage, target is properly stunned
  • Energy Blast: duration [3] seconds => [2] seconds, dmg/s [200] - [300] x MP => [300] - [450] x MP, stacks/s [4] - [6] x MP => [6] - [9] x MP
  • Sprouting Pulse: root time [1.5] seconds x MP => [1.8] seconds x MP
  • Entangling Roots: root time [1.6] seconds - [2.4] seconds x MP => [2] seconds - [3] seconds x MP

  • The lamp hanging from the stargate can now be used to open the stargate menu.
  • Carts left in land parcels that become unclaimed now start their 24h self-destruction timer.
  • Added lights to Arboreus buildings.

Bug Fixes

  • The countdown for city food upkeep now starts if the town hall is not built.
  • Heavy material storage blueprint no longer reports 0/0 stone blocks and wood logs.
  • Heavy material storage can now be moved and deleted.
  • Opening one's claim and then another no longer shows the maintenance timer of the first one.
  • Cart inventory tooltips now correctly disappear when closing the menu with ESC.
  • The icon of ghost, mount and legend events now disappears when the event is completed (no more mobs left or legend killed), even if not despawned yet.
  • Market find for primitive items no longer shows material selector.
  • br tags in chat messages no longer interpreted as new lines.
  • Fireplaces in siege tents can now be build correctly.
  • The Warhammer recipe is no longer missing.

References

https://forum.fracturedmmo.com/topic/16757/patch-b-1-1e-fixes-buffs-rebalances