Arrival of the blessed guardians

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Patchnotes.png
These are the patch notes for Arrival of the blessed guardians released by Dynamight Studios.


This version is part of Early Acess.


bullet-list Contents
  1. Major Changes
  2. Minor Changes
  3. Bugfixes
  4. References

Major Change

Stargates

Stargates added, now you can travel between Arboreus and Syndesia.

To make that possible, a new World Event with the new unique ressource Energy Crystal was added into the game.

To give player from Syndesia also a possibility to use the stargate, energy crystal was added to the lootpool from Legendary Colossal Crystalline Construct.


New Race

A new Race was added to the Wildfolk: Iridra, humans with the blessing from Arboreus.

The Iridra feature new faces, haircut and colors, clearly distinct from those of the humans of Syndesia. As for base stats, they enjoy the following bonuses:


Terra Legends

The following Legends was added to Terra:

  • Swarm Queen Tremora – Medium
  • Wild Predator Rex – Medium
  • Plague Bringer Gurgle – Medium
  • Jungle Runner Po Co – Easy

Minor Changes

  • Totems can no longer be cast next to each other (disregarding the “party” of the caster). They also have slightly lower resistances.
  • Equipment durability loss on death (10%) has been removed.
  • A profanity filter toggle has been added to the Settings menus (default: on). It will censor any profanities in your currently selected client language.

Bugfixes

  • Friends of personal land parcels can now access items with access level “Friends”. Public access level now also works properly.
  • Totems can now be attacked by melee characters and the number of stacks they apply (e.g. Warm) is now reduced by the victim’s Fortitude (as with all other spells).
  • It’s no longer possible to become Agressive inside protected areas (e.g. harbors, siege tents during sieges, etc).
  • One of the doors of the city stone gates didn’t block movement when closed. It now does.
  • Sieges now take place on EU time if the defending city has selected EU time. Before the fix it would always use US time, unless the EU selection was done after the city was claimed.
  • Soft and Tough Reptile Leathers now assign the correct properties to items instead of becoming Tough Animal Leather.
  • Moving a character when mounting a horse right when the progress bar is completed no longer causes the horse to move around with the idle animation.
  • (Unmentioned by the patchnotes) A issue was fixed, where Hunter Armor gave a bonus from 150% instead of 50% on damage.

References

https://fracturedonline.com/the-arrival-of-the-blessed-guardians/