B.0.8 - b.0.8c2
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These are the patch notes for B.0.8 - b.0.8c2 released by Dynamight Studios.
This version is part of Stresstest 3.
Major Change
Enchanting
Enchanting has been implemented as a new system in the game.
Using gold and enchanting dust on an enchanting table, an item is upgraded, making it more powerful and increasing its values.
Legendrework
All legends received adjustment in their CR. Also there is new system to categorize the legends which not only determine their difficutly, but also where you can find them or their summoning requirements.
- Resident Legends: Resident legends are legends, who can be found always in the same places and they are respawning after a certain amount of time.
- Wandering Legends: Wandering legends are the monsters who roam the land, ready to find victims. They are using the event gridraster which is also used by other world events and they also respawn like resident legends.
- Summonable Legends: One altar, some ressources and here comes your fight. But beware, you will need to fight 10 minutes against their minions before they appear.
- Ultimate Legends: One altar, some ressources and prepare for trouble and make it double. Ultimate legends are always spawned as two legends as a pair on their altar. But beware, you will need to fight 10 minutes against their minions before they appear. As example you have a bear and wolf altar which always will spawn a Crimson Claw and a Arctic Wolf Fenris. [They will finally be implemented in a later patch.]
New Monsters
Legends
- Billy Bullseye
- Crazy Scar
- Deryl Toothpick
- Master Aaron
- Ruh'tok the Wise
- Shrix - Dusk Killer
- Thisha - Face Huntress
- Traznagor the Masterful
- Voshk - The red Tyrant
- Zxurg - Skull Crusher
- Crurg
- Itzgalor
- Khe'Fer - Curse Weaver
- Prism the Iridescent
- Shadow Fang
- Un'kh - Saber Fangs
- Glurb the Insatiable
- Murag-Gul
Normal Monster
- Acid Elemental
- Greater Acid Elemental
- Caustic Scorpion
- Ridge Behemut
- Trainings Dummy
Balancing Rework
Encumbrance
- Encumbrance from Chain armor set changed from [40] to [30].
- Encumbrance from Hide armor set from [30] to [25].
- Encumbrance from Plate armor set from [80] to [60].
Resistance Changes
Slashing/Piercing/Crushing
- Assassin Clothes armor from 340/180/180 to 600/350/350
- Battlemage armor from 480/380/280 to 700/700/500
- Chain mail armor from 460/360/260 to 700/700/500
- Cleric armor from 520/420/320 to 900/900/700
- Common Clothes armor from 80/80/80 to 200/200/200
- Hide armor from 220/220/420 to 400/400/600
- Hunter armor from 360/360/360 to 600/600/800
- Leather armor from 380/200/200 to 600/350/350
- Plate armor from 700/700/700 to 900/900/900
- Ranger armor from 520/300/300 to 900/450/450
- Rogue armor from 460/280/280 to 800/400/400
- Scholar Clothes armor from 100/100/100 to 250/250/250
- Warlock armor from 320/320/520 to 500/500/700
Fire/Ice/Shock/Energy/Poison/Acid
- Assassin Clothes armor resistances from 100/100/100/100/220/220 to 200/200/200/200/400/400
- Battlemage armor resistances from 420/420/420/1000/420/420 to 500/500/500/1700/500/500
- Chain mail armor resistances from 200/200/200/200/200/200 to 300/300/300/300/300/300
- Cleric armor resistances from 260/260/260/260/260/260 to 400/400/400/400/400/400
- Common Clothes armor resistances from 100/100/100/100/100/100 to 200/200/200/200/200/200
- Hide armor resistances from 80/440/80/80/80/80 to 250/500/250/250/250/250
- Hunter armor resistances from 220/220/220/220/220/220 to 500/500/500/500/500/500
- Knight armor resistances from 300/300/300/300/300/300 to 600/600/600/600/600/600
- Leather armor resistances from 220/140/220/140/140/140 to 500/300/500/300/300/300
- Plate armor resistances from 200/200/200/200/200/200 to 400/400/400/400/400/400
- Ranger armor resistances from 220/220/220/140/140/140 to 600/600/600/350/350/350
- Rogue armor resistances from 300/200/300/200/200/200 to 600/400/600/400/600/600
- Scholar Clothes armor resistances from 220/220/220/580/220/220 to 500/500/500/1000/500/500
- Warlock armor resistances from 180/540/180/180/540/180 to 350/750/350/350/750/350
Weapon Damage Changes
- All Mage staffs from [9.60] to [9.10] INT
- Primitive Mage Staff from [6.80] to [6.48] INT
- Longbow from [8.00] to [6.00] PER
- Shortbow from [6.40] to [5.40] PER
- Primitive Bow from [5.20] to [4.32] PER
- Great Axe from [15.20] to [10.80] STR
- Morning Star from [8.80] to [7.20] STR
- War Hammer from [14.80] to [10.80] STR
- Halberd from [14.80] to [11.34] STR
- Primitive Quarterstaff from [5.20] to [5.18] STR/DEX
- Quarterstaff from [6.80] to [6.48] STR/DEX
- Primitive Spear from [6.80] to [5.76] STR/DEX
- Spear from [8.80] to [7.20] STR/DEX
- Greatsword from [18.00] to [11.88] STR
- Battle Axe from [7.20] to [6.00] STR
- Hand Axe from [4.80] to [4.50] STR
- Rapier from [5.20] to [4.50] DEX
- Dagger from [3.60] to [4.05] DEX
- Primitive Dagger from [2.80] to [3.24] DEX
- Primitive Club from [4.00] to [4.32] STR
- Wooden Club from [5.20] to [5.40] STR
- Longsword from [8.00] to [6.60] STR
- Primitive Sword from [6.00] to [5.28] STR
- Scimitar from [6.40] to [6.30] STR/DEX
- Short Sword from [5.60] to [6.00] STR
- Regular fists from 2.40 to 2.70 DEX/STR
- Chadra fists unchanged at 3.60 DEX/STR
- Primal chadra fists from 6.80 to 7.20 DEX/STR
- Primal erwidra fists from 4.80 to 4.32 DEX/STR
Minor Changes
Bugfixes
References
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