Version June 30

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These are the official patch notes for Version June 30 released by Dynamight Studios.

This version is part of Closed Beta.

Major Changes

Legendary Rework

  • The requirements to summon all legends have been massively tweaked. In a nutshell, summoning a legend no longer requires flawless gems, but only reagents found in the area where the altar is located. Moreover, the number of different reagents required is no longer always 3, but ranges from 3 to 6, and their quantity has been rebalanced due to the changes in reagent rarity that went live with the Beta.
  • Monsters summoned by the Legend Altar (aka “legend minions”) no longer give loot and knowledge points.
  • A message is now broadcast on the global chat when the summoning of a Legend begins. A message when the Legend is killed will also appear, as before.

Aerhen Update

7 new legendary bosses introduced:

  • Fenris – Lady of the Frozen Waste (Arctic Wolf – Easy)
  • Syr – Impaler of Giants (Mammoth – Medium)
  • Legendary Colossal Fire Construct (Unique – Medium)
  • Legendary Colossal Ice Construct (Unique – Medium)
  • Legendary Colossal Storm Construct (Unique – Medium)
  • Legendary Colossal Crystalline Construct (Unique – Hard)
  • Argadr the Stormcaller (Jotunn – Hard)

New Items

Minor Change

  • Vice-Governors can now promote Citizens to Trusted Citizens and vice-versa, and can also delete buildings.
  • NPC cities now show public buildings on the minimap.
  • The duration of the Burning status effect now resets every time the victim would receive another Warm stack. This allows a pyromancer to keep targets permanently Burning. Do not that this change applies to Burning only – the duration of Frozen is still limited.
  • All spells now go on a 10-seconds cooldown if the player equips a new piece of gear or swaps it with a different one. Removing a piece of gear will not trigger the cooldown.
  • Casting time is now displayed in the tooltip of all abilities.
  • Monsters now regain 5% of their Max Health per second (min. 200) when “homing” (running back to their spawn point) and they no longer start hunting their previous target again (even if far away) once they are done homing.
  • It’s no longer possible to gain crafting mastery in the tutorial island.

Balance Update

Acid / Burning / Chilling / Shocking Arrows (Rework) and Burning / Chilling / Crystalline / Shocking Touch (Rework)

These abilities are no longer Toggles. They’re now Ready on Attack, like Bleeding Strike. This means their activation is immediate and costs no mana. Unlike all other Ready on Attack spells in the game, they have 0 cooldown, meaning they will trigger on each attack. They do however cost a moderate amount mana each time they trigger, like Concussive Strike.

Acid Breath (Buff)
  • Casting Time has been decreased from 0.5 down to 0
  • Mana Cost per second has been reduced from 50 down to 0
Acid Shell (Buff)
  • Damage increase from INT*12 to INT*16
  • Mana Cost decreased from 450 down to 350
  • Cooldown decreased from 20 down to 15
Battle Jump (Buff)
  • Casting Time decreased from 0.2 down to 0
Barrage / Bone Barrage (Change)
  • Crippled duration is now reduced by Fortitude instead of Evasion.
Cloak of Flames / Frost / Lightning (Buff)
  • Mana Cost (Activation) increased from 200 to 400
  • Mana Cost per second decreased from 40 down to 20
Cobweb (Buff)
  • Casting Time decreased from 1 down to 0.5
Concussive Strike (Nerf)
  • Damage Bonus decreased from STR*8 down to STR*6.
Cure Wounds (Buff)
  • Casting Time decreased from 0.5 down to 0.2
Deep Freeze (Buff)
  • Casting Time decreased from 0.2 down to 0
Empower (Nerf)
  • Casting Time increased from 0.2 up to 0.5
  • Damage Increase reduced from INT*2 down to INT*1.5
  • Memory Cost increased from 1 up to 2
  • Mana Cost increased from 200 to 300
Energy Blast (Buff)
  • Damage increase from INT*10 / INT*32 up to INT*10 / INT*40
  • Mana Cost per second decreased from 50 down to 0
Entangling Web (Nerf)
  • Snare duration is now reduced by Evasion.
Explosion (Buff)
  • Damage increased from INT*16 up to INT*24
  • Casting Time decreased from 0.5 down to 0.2
  • Warm stacks decreased from 40 down to 30
Fan of Flames (Buff)
  • Damage increased from INT*12 up to INT*15
Fireball (Buff)
  • Damage increased from INT*15 up to INT*20
  • Mana Cost decreased from 450 down to 350
  • Cooldown decreased from 20 down to 15
Frenzy (Nerf)
  • Bonus decreased from CON*1.5 down to CON*1
  • Can now be used with Melee weapons only
Frost Blast (Buff)
  • Damage increased from INT*8 up to INT*12
Frost Nova (Buff)
  • Mana Cost decreased from 450 down to 300
Healing Wave (Buff)
  • Undead Damage increased from INT*10 up to INT*30
Icebound Blast (Buff)
  • Mana Cost decreased from 500 down to 300
Lightning Strike (Buff)
  • Cooldown decreased from 25 down to 20
  • Mana Cost decreased from 500 down to 400
Nimbleness (Buff)
  • Move Speed Bonus increased from 5% up to 10%
Mage Armor (Buff)
  • Mana Cost (Activation) increased from 200 up to 400
  • Mana Cost per second decreased from 10 down to 0
Mass Cure Wounds (Buff)
  • Undead Damage increased from INT*6 up to INT*18
Mind Strike (Buff)
  • Damage increased from CHA*8 up to CHA*12
  • Casting Time decreased from 0.5 down to 0.2
Permafrost (Buff)
  • Mana Cost decreased from 450 down to 400
Pierce Magic (Buff)
  • Mana Cost decreased from 500 down to 300
Powershot (Nerf)
  • Cripple duration is now reduced by Fortitude.
Relocate (Buff)
  • Casting Time decreased from 0.2 down to 0
Second Wind (Nerf)
  • No longer removes all Physical Debuffs.
Shadow Dash (Buff)
  • Casting Time decreased from 0.2 down to 0
Shimmering Sphere (Buff)
  • Damage increased from CHA*6 up to CHA*12
Shivers (Buff)
  • Mana Cost decreased from 250 down to 200
Shocking Lash (Buff)
  • Damage increased from INT*6 up to INT*8
Static Discharge (Buff)
  • Damage increased from INT*10 / INT*30 up to INT*12 / INT*48
  • Mana Cost per second decreased from 50 down to 0
  • Memory Cost decreased from 3 down to 2
Totem of Decay / Thunders / Wildfire / Winter (Buff)
  • Mana Cost decreased from 500 down to 400
Thunderbolt (Buff)
  • Damage increased from INT*8 up to INT*10

Bug Fixes

  • Only players with a Neutral alignment can summon and gain loot rights from Legends.
  • Mounting on a horse, looting a corpse/chest and executing a character now reveal the player if hidden.
  • Strike Wounds used on bows now triggers also when not paired with an Enchanted Arrow (e.g. Fire Arrows) spell.
  • The color applied to Chilled / Warm characters no longer “blinks” every time the character attacks.
  • Characters no longer rotate when jumping holding down the left mouse button.
  • Increasing Max Health no longer automatically heals the character for the same amount. It still does when the spell Empower is used or the ability of the Cleric set triggers, but it no longer does when a piece of equipment with +Health is equipped.
  • The player is no longer healed when the effect of Empower ends.
  • The Political Atlas menu now only shows LAUNCH CONQUEST when opened via the Guild menu, since Guilds can only launch conquests on Hamlets – no raids or nation join proposals.
  • Fixed a bug that would make a city that successfully defended itself from a raid receive a “defeat” instead.
  • Cities that lose a rank now correctly lose 2 research points and the last 2 researches selected (chronologically), instead of ending up in an inconsistent state.
  • Fixed a bug that would make players unable to abandon land claims outside of city areas if the city that controlled the region had decayed and was re-claimed.

References

https://fracturedmmo.com/fractured-online-june-30-patch-notes/