Rise of the Guardian Fixes 5

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These are the patch notes for Rise of the Guardian Fixes 5 released by Dynamight Studios.

This version is part of Early Acess.

Minor Change

  • Carts and wagons now become invisible and non-interactable during a siege.
  • Players can no longer send trade, party, guild and settler invites to opponents during a siege.
  • Bleed has been rebalanced. It now lasts for 25 seconds at 100 stacks instead of 50 seconds. Warm and Chilled have also been tweaked for server performance.
  • Added localization for the names of inventory items of some new Arboreus resources(plants).
  • Added icons for most inventory items in-game that still used placeholders
  • Cassowaries now have a new, much-improved model
  • The lava shader has been changed. Lava now looks different in the volcano of Aerhen.
  • Gem combining introduced. Now it is possible to fuse lower gems into higher rarity ones.
  • Chests on Terra added.
  • Horses received their own bestiary entry.

Bugfixes

  • Fixed a issue with sieges that would only happen with many players connected.
  • Players who aren’t part of a siege are now moved to the closest city that is claimed and not under siege instead of being moved outside of the sieged city.
  • Walls now correctly take damage during a siege
  • Fixed a bug that made it so that attackers weren’t protected from attacks within the siege tent and defenders weren’t protected from attacks within the town hall.
  • It’s no longer possible to sneak through closed doors during a siege.
  • Dashes now work properly if the terrain isn’t flat.
  • Players who go Stealth are no longer visible as semi-transparent to players who aren’t party members. They are now semi-transparent only for 1 second after the spell casting ends, as it was meant to be
  • The 3 largest player houses of Arboreus now have correct names and give the correct amount of prestige.
  • A ton of colliders have been corrected for decorative plants on Arboreus which intercepted mouse clicks and made it hard to click on small monsters or created holes in navigation.
  • Fixed a bug that would make it impossible to delete some buildings in cities.
  • Commoner Clothes and Hide Armor no longer require a gold fee to be crafted in crafting stations.
  • Fixed non-walkable stairs in a couple of Grokoton platforms

References

https://forum.fracturedonline.com/topic/15573/bug-fixes-september-29-2022