Rise of the Guardian Fixes 5
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These are the patch notes for Rise of the Guardian Fixes 5 released by Dynamight Studios.
This version is part of Early Acess.
Minor Change
- Carts and wagons now become invisible and non-interactable during a siege.
- Players can no longer send trade, party, guild and settler invites to opponents during a siege.
- Bleed has been rebalanced. It now lasts for 25 seconds at 100 stacks instead of 50 seconds. Warm and Chilled have also been tweaked for server performance.
- Added localization for the names of inventory items of some new Arboreus resources(plants).
- Added icons for most inventory items in-game that still used placeholders
- Cassowaries now have a new, much-improved model
- The lava shader has been changed. Lava now looks different in the volcano of Aerhen.
- Gem combining introduced. Now it is possible to fuse lower gems into higher rarity ones.
- Chests on Terra added.
- Horses received their own bestiary entry.
Bugfixes
- Fixed a issue with sieges that would only happen with many players connected.
- Players who aren’t part of a siege are now moved to the closest city that is claimed and not under siege instead of being moved outside of the sieged city.
- Walls now correctly take damage during a siege
- Fixed a bug that made it so that attackers weren’t protected from attacks within the siege tent and defenders weren’t protected from attacks within the town hall.
- It’s no longer possible to sneak through closed doors during a siege.
- Dashes now work properly if the terrain isn’t flat.
- Players who go Stealth are no longer visible as semi-transparent to players who aren’t party members. They are now semi-transparent only for 1 second after the spell casting ends, as it was meant to be
- The 3 largest player houses of Arboreus now have correct names and give the correct amount of prestige.
- A ton of colliders have been corrected for decorative plants on Arboreus which intercepted mouse clicks and made it hard to click on small monsters or created holes in navigation.
- Fixed a bug that would make it impossible to delete some buildings in cities.
- Commoner Clothes and Hide Armor no longer require a gold fee to be crafted in crafting stations.
- Fixed non-walkable stairs in a couple of Grokoton platforms
References
https://forum.fracturedonline.com/topic/15573/bug-fixes-september-29-2022
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