Patch Log - b.0.7d

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Patchnotes.png
These are the patch notes for Patch Log - b.0.7d released by Dynamight Studios.


This version is part of Stresstest 2.


bullet-list Contents
  1. Minor Changes
  2. Bugfixes
  3. References

Minor Changes

  • Socketing (i.e. imbuing a property from a gem) no longer destroys the gem but reverts it to non-imbued.
  • Imbuing now requires 1 reagent per slot for all reagents instead of 5.
  • The Assassin Clothes set now increases your Critical Damage by 40% per second up to a maximum of 200% (reached in 5 seconds) when Hidden instead of 20% per second up to 600% (reached in 30 seconds).
  • Final Critical Damage is now capped to 300% (4x) instead of 600% (7x).

Bugfixes

  • Dropping items picked up from a cart while keeping the cart's inventory open no longer causes to sometimes become unable to pick up items again.
  • Using a Ready spell no longer causes you to consume mana on every attack even if on cooldown or not actually hitting anyone.
  • Fixed a bug that would cause the main UI to sometimes not finish loading correctly (you would see random numbers for mana and hp regen and other glitches and would be forced to restart the client to make it go away).
  • Changing the content of your inventory while browsing the marketplace find/buy list no longer resets the list.
  • Trying to use an item in your inventory while having a heavy material inventory (e.g. wagon) open no longer causes "Chest is full" error.
  • Marketplace city dropdown no longer shows Myr as an option.
  • Blood Iron and Hepatizon are no craftable correctly.
  • There are no more unusable areas where furniture can't be placed in Terra houses.
  • It's no longer possible to relocate from inside to outside city walls.
  • Aerhen cities now recognize their neigboring cities correctly.
  • Shield Mastery talent now actually allows you to block magical projectiles.
  • Fixed a bug that would cause status effects descriptions not to show.
  • The Word of Power: Silence spell cast by Lord Eoronn is no longer always resisted.
  • The Colossal Fire Construct altar is now usable.

Spell Fixes

We fixed critical calculations for a ton of different spells which were bugged:

  • Shadow Step was always dealing extra damage (even if not hidden) and the critical damage was added twice (!!) resulting in insane damage.
  • Rend Armor was not dealing the base weapon damage (just the extra damage) and was dealing Pure damage instead of Slash damage.
  • All Strike "ready" spells (of Knife Fighting) when critical would only deal the base weapon damage as critical. With this fix, the combo Assassin Clothes + basic Dagger attack with an active Strike is now much better than Assassin Clothes + Shadow Step if you're looking for burst damage.
  • Puncturing Strike, Merciless Strike, Powershot, Sharp Strike, Crushing Assault, Resonating Blow, Whirlwind, Double Strike all had various issues in critical damage calculations that would cause them to deal inconsistent damage, often lower than what it was meant to be, and/or displayed incorrectly.

References

https://forum.fracturedmmo.com/topic/15754/patch-log-b-0-7d-server-war-playtest