Divine Reward
The Divine Rewards is an item that is automatically transferred to the inventory of the player(s) defeating the monsters (depending on the RNG roll).
Divine Rewards are tradeable items which will transform into Gold or Enchanting Dust or a Recipe or an Orb when activated.
How do the % work?
The drop chance of Divine Rewards will split depending on the number of participating players that earned loot rights. As an example:
Imagine a monster has a chance of 20% to drop a Divine Reward. When killed by a group of two players everyone has a chance of 10% to get one, four players have the chance of 5% and so on. This means that in theory all players can earn their own Divine Reward if they are lucky. It is also possible, that only one or even no players get the Divine Reward.
With patch b.1.0g was a modifier added, which increase the chance to drop a divine reward when you are neutral by 25%. With patch b.1.1c the modifier was increased from [25%] to [30%].
Regular Monsters
Reward | Gold Chance | Gold Amount | Dust | Dust Amount | Recipe Chance | Orb Chance | Drop Chance by Monster Challenge Rating | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Itemname | Gold Minmial | Gold Maximal | Dust Chance | Dust Type | Dust Minimal | Dust Maximal | CR 1 | CR 2 | CR 3 | CR 4 | CR 5 | CR 6 | CR 7 | CR 8 | CR 9 | |||
![]() |
48% | 30 | 45 | 48% | Residue | 20 | 30 | 2% | 2% | - | 1% | 3% | - | - | - | - | - | - |
![]() |
46% | 60 | 90 | 46% | Residue | 40 | 60 | 4% | 4% | - | - | - | 3% | 5% | - | - | - | - |
![]() |
42% | 120 | 180 | 42% | Dust | 20 | 30 | 8% | 8% | - | - | - | - | - | 5% | 6% | - | - |
![]() |
35% | 240 | 360 | 35% | Shard | 20 | 30 | 15% | 16% | - | - | - | - | - | - | - | 5% | 7% |
![]() |
30% | 480 | 720 | 10% | Crystal | 20 | 30 | 0% | 60% | - | - | - | - | - | - | - | - | - |
Regular Monster when Neutral
Reward | Gold Chance | Gold Amount | Dust | Dust Amount | Recipe Chance | Orb Chance | Drop Chance by Monster Challenge Rating | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Itemname | Gold Minmial | Gold Maximal | Dust Chance | Dust Type | Dust Minimal | Dust Maximal | CR 1 | CR 2 | CR 3 | CR 4 | CR 5 | CR 6 | CR 7 | CR 8 | CR 9 | |||
![]() |
48% | 30 | 45 | 48% | Residue | 20 | 30 | 2% | 2% | - | 1.3% | 3.9% | - | - | - | - | - | - |
![]() |
46% | 60 | 90 | 46% | Residue | 40 | 60 | 4% | 4% | - | - | - | 3.9% | 6.5% | - | - | - | - |
![]() |
42% | 120 | 180 | 42% | Dust | 20 | 30 | 8% | 8% | - | - | - | - | - | 6.5% | 7.8% | - | - |
![]() |
35% | 240 | 360 | 35% | Shard | 20 | 30 | 15% | 16% | - | - | - | - | - | - | - | 6.5% | 9.1% |
![]() |
30 | 480 | 720 | 10% | Crystal | 20 | 30 | 0% | 60% | - | - | - | - | - | - | - | - | - |
Legendaries
Legendary-Class | Drop Count | Valiant Reward | Heroic Reward | Fabled Reward | Epic Reward | Legendary Reward |
---|---|---|---|---|---|---|
Respawn | 0 | 0% | 0% | 0% | 0% | 0% |
Event | 1 | 0% | 0% | 0% | 0% | 0% |
Summoned (Terra) | 2 | 0% | 0% | 0% | 50% | 50% |
Summoned (Aerhen) | 3 | 0% | 0% | 0% | 50% | 50% |
Champion (Terra) | 12 (6 for each) | 0% | 0% | 0% | 0% | 100% |
Champion (Aerhen) | 18 (9 for each) | 0% | 0% | 0% | 0% | 100% |
Orb Drop Chance Chart
Mob CR | Drop Chance | Expected Runs | Likelihood |
---|---|---|---|
CR7 | .48% | 219 | 65% |
CR8 | .8% | 131 | 65% |
CR9 | 1.12% | 94 | 65% |
CR7 - Neutral | .624% | 168 | 65% |
CR8 - Neutral | 1.04% | 101 | 65% |
CR9 - Neutral | 1.456% | 72 | 65% |
|