Divine Reward

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The Divine Rewards is an item that is automatically transferred to the inventory of the player(s) defeating the monsters (depending on the RNG roll).

Divine Rewards are tradeable items which will transform into Gold or Enchanting Dust or a Recipe or an Orb when activated.

How do the % work?

The drop chance of Divine Rewards will split depending on the number of participating players that earned loot rights. As an example:

Imagine a monster has a chance of 20% to drop a Divine Reward. When killed by a group of two players everyone has a chance of 10% to get one, four players have the chance of 5% and so on. This means that in theory all players can earn their own Divine Reward if they are lucky. It is also possible, that only one or even no players get the Divine Reward.

With patch b.1.0g was a modifier added, which increase the chance to drop a divine reward when you are neutral by 25%. With patch b.1.1c the modifier was increased from [25%] to [30%].

Regular Monsters

Reward Gold Chance Gold Amount Dust Dust Amount Recipe Chance Orb Chance Drop Chance by Monster Challenge Rating
Itemname Gold Minmial Gold Maximal Dust Chance Dust Type Dust Minimal Dust Maximal CR 1 CR 2 CR 3 CR 4 CR 5 CR 6 CR 7 CR 8 CR 9
Icon DivineReward 1 Valiant.png Valiant Reward 48% 30 45 48% Residue 20 30 2% 2% - 1% 2% - - - - - -
Icon DivineReward 2 Heroic.png Heroic Reward 46% 60 90 46% Residue 40 60 4% 4% - - - 2% 3% - - - -
Icon DivineReward 3 Fabled.png Fabled Reward 42% 120 180 42% Dust 20 30 8% 8% - - - - - 4% 4% - -
Icon DivineReward 4 Epic.png Epic Reward 35% 240 360 35% Shard 20 30 15% 16% - - - - - - - 4% 7%
Icon DivineReward 5 Legendary.png Legendary Reward 30% 480 720 10% Crystal 20 30 0% 60% - - - - - - - - -

Regular Monster when Neutral

Reward Gold Chance Gold Amount Dust Dust Amount Recipe Chance Orb Chance Drop Chance by Monster Challenge Rating
Itemname Gold Minmial Gold Maximal Dust Chance Dust Type Dust Minimal Dust Maximal CR 1 CR 2 CR 3 CR 4 CR 5 CR 6 CR 7 CR 8 CR 9
Icon DivineReward 1 Valiant.png Valiant Reward 48% 30 45 48% Residue 20 30 2% 2% - 1.3% 2.6% - - - - - -
Icon DivineReward 2 Heroic.png Heroic Reward 46% 60 90 46% Residue 40 60 4% 4% - - - 2.6% 3.9% - - - -
Icon DivineReward 3 Fabled.png Fabled Reward 42% 120 180 42% Dust 20 30 8% 8% - - - - - 5.2% 5.2% - -
Icon DivineReward 4 Epic.png Epic Reward 35% 240 360 35% Shard 20 30 15% 16% - - - - - - - 5.2% 9.1%
Icon DivineReward 5 Legendary.png Legendary Reward 30 480 720 10% Crystal 20 30 0% 60% - - - - - - - - -

Legendaries

Legendary-Class Drop Count Valiant Reward Heroic Reward Fabled Reward Epic Reward Legendary Reward
Respawn 0 0% 0% 0% 0% 0%
Event 1 0% 0% 0% 0% 0%
Summoned (Terra) 2 0% 0% 0% 50% 50%
Summoned (Aerhen) 3 0% 0% 0% 50% 50%
Champion (Terra) 12 (6 for each) 0% 0% 0% 0% 100%
Champion (Aerhen) 18 (9 for each) 0% 0% 0% 0% 100%

Orb Drop Chance Chart

Mob CR Drop Chance Expected Runs Likelihood
CR7 .32% 328 65%
CR8 .64% 164 65%
CR9 1.12% 94 65%
CR7 - Neutral .416% 252 65%
CR8 - Neutral .832% 126 65%
CR9 - Neutral 1.456% 72 65%