B.1.0g
These are the patch notes for B.1.0g released by Dynamight Studios.
This version is part of Early Acess 2.
Major Changes
Legends and Monsters
CR7-9 mobs and summonable legends should be harder – the latter in particular are meant to be run by groups, not solo.
Ultimate Legends should be the best reward-giver, not Summonables. The world map now shows the type of challenge.
Being Neutral on the human world should be rewarded, otherwise the world will remain largely split between Evil PKs and Good players.
Here come the changes in detail:
- Summonable legends now all deal more damage and call monsters nearby to help them.
- Summonable Dragon legends now drop 2 Divine Reward, while Colossi drop 4 (instead of 5 for both). This is because the Colossi are much harder to fight than Dragons. This will be equalized again once we’ve given custom spells to Dragons.
- Ogres, Jotunns and other CR 7-9 creatures now also call monsters nearby for help, but at a smaller range than legends.
- Gold and divine reward drops have been decreased all over the place, but particularly for CR 6-9 creatures since they already drop rewards much more powerful than those of low-CR creatures.
- Note that gold drops have not been reduced equally: for example, Jotunns drop 30% more gold than Ogres and Skeletal Dragons drop 50% more gold than other Dragons since both are much rarer and thus much slower to farm.
- Divine Reward drops are now 25% higher for players of Neutral alignment on Aerhen (e.g. 8% becomes 10%).
Gold and Divine Reward Changes in detail
Divine Reward
Valiant Reward:
- Droprate from challengerating 3 monster lowered from [3%] to [2%].
Heroic Reward:
- Droprate from challengerating 4 monster lowered from [4%] to [3%].
- Droprate from challengerating 5 monster lowered [6%] to [4%].
Fabled Reward:
- Droprate from challengerating 6 monster lowered from [8%] to [4%].
- Droprate from challengerating 7 monster lowered from [12%] to [6%].
Epic Reward:
- Droprate from challengerating 8 monster lowered from [14%] to [6%].
- Droprate from challengerating 9 monster lowered from [20%] to [10%].
Legendary
- Lowered the amount of divine rewards from summoned Terra Legends from [5] to [2].
- Lowered the amount of divine rewards from summoned Aerhen Legends from [5] to [4].
Gold changes
Nerfed:
- Arboreal Dragon 315 - 525 > 188 - 313
- Arboreal Dragonling 60 - 100 > 53 - 88
- Billy Bullseye 120 - 200 > 105 - 175
- Cragg'drasil - King of the Mountain 1575 - 2625 > 1125 - 1875
- Crawling Horror 60 - 100 > 53 - 88
- Crazy Scar 120 - 200 > 105 - 175
- Crurg 750 - 1250 > 450 - 750
- Deryl Toothpick 120 - 200 > 105 - 175
- Elder Forest Troll 60 - 100 > 53 - 88
- Elder Mountain Troll 60 - 100 > 53 - 88
- Elder Sea Troll 60 - 100 > 53 - 88
- Ember Dragon 315 - 525 > 188 - 313
- Ember Dragonling 60 - 100 > 53 - 88
- Felghoul 105 - 175 > 75 - 125
- Glurb the Insatiable 4200 - 7000 > 3000 - 5000
- Greater Acid Elemental 60 - 100 > 53 - 88
- Greater Crystal Elemental 60 - 100 > 53 - 88
- Greater Earth Elemental 60 - 100 > 53 - 88
- Greater Fire Elemental 60 - 100 > 53 - 88
- Greater Ice Elemental 60 - 100 > 53 - 88
- Greater Storm Elemental 60 - 100 > 53 - 88
- Groove, Shaker of Worlds 4200 - 7000 > 3000 - 5000
- Gurgle - Plague Bringer 240 - 400 > 210 - 350
- Itzgalor 750 - 1250 > 450 - 750
- Jotunn Berserker 105 - 175 > 98 - 163
- Jotunn Cleric 105 - 175 > 98 - 163
- Jotunn Huntress 105 - 175 > 98 - 163
- Jotunn Sorceress 105 - 175 > 98 - 163
- Jotunn Stormborn 188 - 313 > 146 - 244
- Jotunn Warrior 105 - 175 > 98 - 163
- Khe'Fer - Curse Weaver 750 - 1250 > 450 - 750
- Lord Eoronn 4200 - 7000 > 3000 - 5000
- Malakar the Devourer 4200 - 7000 > 3000 - 5000
- Master Aaron 120 - 200 > 105 - 175
- Mol'drakkan - Fire Tyrant 1575 - 2625 > 1125 - 1875
- Mountain Dragon 315 - 525 > 188 - 313
- Mountain Dragonling 60 - 100 > 53 - 88
- Murag-Gul 4200 - 7000 > 3000 - 5000
- Ogre Archdruid 188 - 313 > 113 - 188
- Ogre Brute 105 - 175 > 75 - 125
- Ogre Druid 105 - 175 > 75 - 125
- Ogre Lord 188 - 313 > 113 - 188
- Ogre Mage 105 - 175 > 75 - 125
- Ogre Master 105 - 175 > 75 - 125
- Ogre Shieldbearer 105 - 175 > 75 - 125
- Ogre Warrior 105 - 175 > 75 - 125
- Ogre Watcher 105 - 175 > 75 - 125
- Ogre Witch 105 - 175 > 75 - 125
- Prism the Iridescent 750 - 1250 > 450 - 750
- Queen Xeretrixx 240 - 400 > 210 - 350
- Ruh'tok the Wise 630 - 1050 > 375 - 625
- Shadow Fang 240 - 400 > 210 - 350
- Skeletal Dragon 315 - 525 > 281 - 469
- Spider Lich 188 - 313 > 169 - 281
- Termidian Matron 60 - 100 > 53 - 88
- Traznagor the Masterful 630 - 1050 > 375 - 625
- Treant 60 - 100 > 53 - 88
- Tremora - Swarm Queen 4200 - 7000 > 3000 - 5000
- Un'kh - Saber Fangs 750 - 1250 > 450 - 750
- Vilix'itas - Plague Bringer 1575 - 2625 > 1125 - 1875
- Zephyr - Spirit of the Forest 4200 - 7000 > 3000 - 5000
Buffed
- Argadr the Stormcaller 4200 - 7000 > 6000 - 10000
- Axfitmithiss - The Frozen Plague 4200 - 7000 > 6000 - 10000
- Colossal Crystalline Construct 1575 - 2625 > 2250 - 3750
- Colossal Fire Construct 1575 - 2625 > 2250 - 3750
- Colossal Ice Construct 1575 - 2625 > 2250 - 3750
- Colossal Storm Construct 1575 - 2625 > 2250 - 3750
- Crimson Claw 4200 - 7000 > 6000 - 10000
- Fenris - Lady of the Frozen Waste 4200 - 7000 > 6000 - 10000
- Syr - Impaler of Giants 4200 - 7000 > 6000 - 10000
Respec
Respec cooldown temporarily decreased from 7 days to 1 day.
Minor Changes
Weapons and Armors
The changes here are equally targeted at PvE and PvP balancing.
- Critical damage bonus from Slayer Armor decreased from 50% to 25%, but now goes up to 8 stacks (so the max is still 200%).
- Critical chance bonus from Ranger Armor increased from 2% to 4%, but now goes up to 10 stacks instead of 50 (so it reaches 40% max instead of 100%). The aim here is to make it more useful in PvP, where it was totally useless, and nerf it for legend farming, where it was OP.
- Damage bonus max from Hunter Armor decreased from 50% to 20%. We will likely rework this set bonus entirely in the future.
- The Handaxe now has a critical damage bonus of 60% instead of 40%, while the Great Axe has a bonus of 20% instead of 40%. This is a temporary change pending a deeper rework of the relation between different weapons and critical damage.
- Armor Encumbrance decreases damage (-30% at 100 Encumbrance, applies to attacks and abilities of any type) instead of increasing cooldowns.
- Materials that reduce encumbrance and talent now both reduce it by 20% instead of 25%.
Physical abilities
All these changes are PvP-related, besides the last one.
- Whirlwind: cooldown decreased from 10s to 8s, can no longer be Critical.
- Heavy Blow: Cripple duration increased from 0.12 x STR to 0.15 x STR, damage bonus reduced from [8%-12%] x STR to [6%-9%] x STR.
- Lethal Strike: Unhealable duration reduced from [0.18-0.27] x DEX to [0.16-0.24] x DEX, damage bonus reduced from [18-27] x DEX to [10-15] x DEX.
- Rend Armor: resistance debuff increased from [1.2-1.8] x DEX to [1.6-2.4] x DEX, extra weapon damage reduced from [12-18] x DEX to [8-12] x DEX.
- Disrupting Strike: extra weapon damage reduced from [12-18] x DEX to [8-12] x DEX.
- Debilitating Strike: extra weapon damage reduced from [12-18] x DEX to [8-12] x DEX.
- Heart Piercing Strike: fixed description.
- Puncturing Strike: now deals Pure damage instead of ignoring a portion of the victim’s resistances, can no longer be Critical.
- Cleave Armor renamed to Strike Down. It is still a guaranteed critical and gains a critical damage bonus (stacks with PER), but it no longer has armor reduction, which doesn’t fit Axe Fighting thematically.
- Sharp Strike is no longer a guaranteed critical.
- The Bleed stacks applied by all melee abilities that used to stack with STR now stack with DEX. Note: Eviscerate will also be changed in the next patch.
- Strike Wounds damage cap is now 30% lower when used against monsters.
Magical abilities
The changes here are target at both PvE and PvP balancing. Changes to storm spells were needed in PvE, while the others are aimed at build variety and PvP.
- Atrophy Wave, Mind Strike and Shimmering Sphere damage reduced from [16-24] x WIS to [12-18] x WIS. Moreover, they can no longer be Critical.
- Life Drain duration fixed at 5s instead of 4s-6s, cooldown increased from 7.5s to 10s, life stolen reduced from [8-12] x WIS to [4-8] x INT.
- Mana Drain duration fixed at 5s instead of 4s-6s, cooldown increased from 7.5s to 10s, mana stolen now stacks with INT.
- Death Circle damage, Bone Barrage damage and bleed, and the whole Skeletal Dragon Breath now stack with INT.
- Shatter Wards damage and Pierce Magic damage now stack with INT.
- Mage Armor physical armor bonus lowered from 20 x WIS to [8-12] x WIS, but now stacks with physical armor from other sources.
- Firestorm: damage decreased from [12-18] x INT to [10-15] x INT, number of fireballs reduced from [0.4-0.6] x INT to 0.4 x INT.
- Hailstorm: now spawns the correct number of hail drops, but Chill stacks decreased from 1.8 x INT to 1.4 x INT, number of hail drops reduced from [0.4-0.6] x INT to 0.32 x INT.
- Thunderstorm: number of bolts reduced from [0.2-0.3] x INT to 0.2 x INT.
References
https://fracturedmmo.com/patch-b-1-0g-economy-pve-pvp-balancing/
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