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Karma is an indicator of where your character stands between Good and Evil. It ranges from -10,000 (Diabolic) to +10,000 (Holy). If a character’s Karma is below -2,500, they can only choose an Evil alignment. Below 0, they can only be Neutral or Evil. Above 0, all three options are available, but if Evil is selected, Karma will immediately drop to 0.

The following limitations apply to races:

  • Humans are born with slightly positive Karma, and can choose any alignment.
  • Wildfolk are born with a highly positive Karma and can never choose to become Evil.
  • Demons are born with a strongly negative Karma and can never become Good

Karma Changes

Karma changes according to your behavior in game – how you interact with other players and NPCs, the environment, and which Gods you worship.

If you want to raise your Karma, temple offerings, divine quests and PvE is the way to go. "Hunting" Evil players is secondary.

PvP Actions

Depending on your Alignment and that of your victim; attacking, knocking unconscious, looting or executing a player triggers a Karma gain or loss.

As a rule of thumb, any unprovoked aggressive action towards players with Good or Neutral alignment triggers a Karma loss. The Karma loss for just causing damage is minor, but it’s significantly higher if you knock out your victim, and even worse if you loot the body after. Delivering the final killing bow is obviously the worst option of all, and hurts your moral stance considerably.

Also as a rule of thumb, aggressive actions towards players already flagged as Aggressive or Evil have no effect on your Karma.

The karma loss values for PvP are the following ones:

PvP Karma Loss
Action Karma Loss
Loot a Player 200
Down a Player 500
Steal a Cart 500
Execute a Player 1500

PvE Actions

You can gain Karma by slaying creatures.

Karma changes depend on the challenge rating of the creature killed, according to the following table:

PvE Karma Gain
Challenge Rating Karma
1 0
2 0
3 4
4 8
5 15
6 20
7 30
8 40
9 70
10 100

Temple Offerings (Currently not implemented)

A Temple Offering is a monetary donation that can be performed once a day in the home of one of the Gods of Fractured.

Temple offerings are an effective – albeit expensive – way to change your Karma towards that of the God you’re donating to. Offerings given to Elysium, Tyros and Nelena have a positive effect on your Karma, while money pledged to the dreadful Babilis cause a heavy Karma loss. Donations to Neutral Gods such as Iridia (God) and Galvanos instead have no impact on your moral stance.

Other than (possibly) changing your Karma, a Temple Offering increases the favor of the God towards you. If high enough, you might even get bestowed a Divine Blessing, or assigned a Divine Quest to carry out!


Most of this page can be reference from FEATURE SPOTLIGHT #6 – PVP, ALIGNMENT & CRIME