Harvesting

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Harvesting is an important part of Fractured and one of the cornerstones of building and maintaining a town.

Without harvesting, no town can be built and maintained.

It is so important, that only Trusted Citizen of a town are allowed to take part in this process.

Farmland

Empty Field.png

In order to start a harvest, you must cultivate, plant, sow and tend the farmland in and around a city.

These are set in designated areas outside of the town, but areas within the town may also be released by the governor or vice-governor.

You can recognize these by small, straight, sandy areas and can find the fields outside of a town by the grain symbol on the world map. Map Pin Field.png

Glossar about Fields

Field Stats.png

Soil fertility:

Soil fertility describes the basic fertility of a field and cannot be influenced.

A higher soil fertility increases the basic yield by the value and conversely reduces the yield with a lower soil fertility.

Irrigation:

Irrigation describes the level of irrigation in a field.

If this value falls below the tolerable value of a crop, the plant suffers damage to its health.

Irrigation is reduced by 2% each time an hour has passed.

Current Health:

The current health describes the current state of the plant, which can be influenced by irrigation.

If the life drops to 0, the plant is dead and the yield is lost.

Growth:

Growth denotes the current growth of the plant.

Plants can be farmed from 80%, but have less yield depending on growth progress.

Final Yield:

The final yield describes the final percentage that arises from the various influences.

The final yield is made up of the following percentages: soil fertility, current health, growth and soil nutrition.

Yield:

The full calculation of what the harvest will yield is:

Final Result = Final Yield * Yield

Replanting

Fields can be replanted at any time after the old one has been harvested or while an existing crop is growing there, but with the understanding that progress will then be lost.