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This article needs an Update. You can help Fractured Wiki by updating it. It contains information that may be out of date, read it carefully!
The wiki contains a long history of the game and a lot of things have been changed in the current state. Please update it, if you know how things actually works.
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TOWN TECHNOLOGY IS DEACTIVATED AT THE MOMENT
The entire system will be revised in the future.
Fractured is heavily based around player crafting. Equipment is only obtainable through crafting and trading with other players. Crafting stations are required to craft an advanced item, and they can be used after being unlocked by a player in a city. Every continent is divided into regions, and each region can have a city founded in it.
If a region has an unclaimed city, a group of players can form a settler group of 20 players to claim it. Once the city is founded, it can start increasing in ranks (through gold and food) which will allow it to unlock new technologies in the tech tree. Some of these technologies will unlock new crafting stations and forges (which are used to produce the materials used in advanced crafting, like smelters and tanning tubes). Once a city unlock a technology, that technology will become available for all the plots in the region.
Crafting Cost
To increase the quality of your crafts, you need to improve your Mastery in it and to craft using the technologies of a city (see below). To access the technologies of a city you must use one of the crafting stations of that city. Alternatively if you own a plot in that region you just need to use a crafting station in your house. Every time you use a crafting station, your crafts will incur in a gold cost. The amount of gold required as a minimum is:
- armor tier 1: 100 (x2 for the chest)
- armor tier 2: 300 (x2 for the chest)
- weapon tier 1: 50 (x1.5 if 2-handed)
- weapon tier 2: 400 (x1.5 if 2-handed)
- shield tier 1: 50
- shield tier 2: 400
This gold is simply sinked, it doesn't go to the city, representing the consumables that go in the craft.
On top of this, the governor of the region can apply a tax to it. This tax is equal to a percentage of the base gold cost and goes into the city coffers:
Governor Tax Level
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Additional Gold Cost
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None
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0%
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Low
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25%
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Medium
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50%
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High
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75%
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Very High
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100%
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These is no avoiding the gold costs associated to crafting, they are applied even if you craft from your house.
Only the primitive items crafted from your inventory will have no gold cost, but those will always be of Poor quality.
Tech Tree
Hamlet
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Village
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Town
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Tailoring
Civilization started with a swing of a trowel, said legendary Roman carpenter Biggus Brickus.
This research unlocks the Tailor shop, which provides a large bonus to the quality of items crafted inside of it.
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Advanced
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Expert
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Exceptional
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Legendary
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Tanning
This research allows players using the sewing tables of the city to craft Tier 2 leather armor and create leather armor pieces of Normal quality.
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Tanning
This research allows players using the sewing tables of the city to create leather armor pieces of Good quality.
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Tanning
This research allows players using the sewing tables of the city to create leather armor pieces of Great quality.
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Tanning
This research allows players using the sewing tables of the city to create leather armor pieces of Excellent quality.
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Sewing
<...> cloth armor
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Sewing
<...> cloth armor
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Sewing
<...> cloth armor
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Sewing
<...> cloth armor
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Peltworking
<...> hide armor
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Peltworking
<...> hide armor
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Peltworking
<...> hide armor
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Peltworking
<...> hide armor
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Witchcraft
With only a slim chance to be burned at the stake, delving into sorcery is not a bad idea around here.
This research unlocks the Magic shop, which provides a large bonus to the quality of items crafted inside of it.
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Advanced
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Expert
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Exceptional
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Legendary
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Wizardry
This research allows enchanting crafted through witchcraft to tier +1.
* This information might be outdated.
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Wizardry
This research allows enchanting crafted through witchcraft to tier +2.
* This information might be outdated.
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Wizardry
This research allows enchanting crafted through witchcraft to tier +3.
* This information might be outdated.
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Wizardry
This research allows enchanting crafted through witchcraft to tier +4.
* This information might be outdated.
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Blacksmithing
Metalworking may very well be the most valuable branch of crafting - and for good reasons!
This research is a starting point, unlocking the Blacksmith shop plus the Smeltery and Forge blueprints.
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Advanced Smelting
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Alloy Making
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This research unlocks the Advanced Smeltery blueprint, which allows smelting two ores at the same time and the creation of alloys.
While using basic metals may be acceptable for a territory that seldom engages in the art of metalworking, alloys hold some of the most powerful properties for weapon and armor crafting.
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This research allows players using the forges of the city to create alloy ingots.
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Advanced
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Expert
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Exceptional
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Legendary
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Plate Armors
This research allows players using the forges of the city to craft Tier 2 plate armor and create plate armor pieces of Normal quality.
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Plate Armors
This research allows players using the forges of the city to create plate armor pieces of Good quality.
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Plate Armors
This research allows players using the forges of the city to create plate armor pieces of Great quality.
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Plate Armors
This research allows players using the forges of the city to create plate armor pieces of Excellent quality.
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Chainmail Armors
<...> chain armor
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Chainmail Armors
<...> chain armor
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Chainmail Armors
<...> chain armor
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Chainmail Armors
<...> chain armor
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Metal Weaponry
This research allows players using the forges of the city to craft Tier 2 metal weapons and create metal weapons of Normal quality.
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Metal Weaponry
This research allows players using the forges of the city to create metal weapons of Good quality.
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Metal Weaponry
This research allows players using the forges of the city to create metal weapons of Great quality.
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Metal Weaponry
This research allows players using the forges of the city to create metal weapons of Excellent quality.
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Siege Weapons
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This research unlocks the Siege Workshop and the production of Catapults.
No amount of punches or sorcery can break down fortified walls, so this is needed to successfully siege a city that has reached the Town stage.
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Carpentry
This research unlocks the Carpenter shop, which provides a large bonus to the quality of items crafted inside of it.
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Advanced
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Expert
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Exceptional
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Legendary
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Wooden Weaponry
This research allows players using the woodworking stations of the city to craft Tier 2 wooden weapons and create wooden weapons of Normal quality.
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Wooden Weaponry
This research allows players using the woodworking stations of the city to create wooden weapons of Good quality.
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Wooden Weaponry
This research allows players using the woodworking stations of the city to create wooden weapons of Great quality.
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Wooden Weaponry
This research allows players using the woodworking stations of the city to create wooden weapons of Excellent quality.
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Bowcraft
This research allows players using the fletching tables of the city to craft Tier 2 bows and create bows of Normal quality.
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Bowcraft
This research allows players using the fletching tables of the city to create bows of Good quality.
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Bowcraft
This research allows players using the fletching tables of the city to create bows of Great quality.
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Bowcraft
This research allows players using the fletching tables of the city to create bows of Excellent quality.
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Masonry
This research is under implementation.
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Architeture
Want to build a house larger than 3x3? This research is a way to go!
Other than satisfying residents' vanity, Architecture is a key requirement for several other technologies and likely a must-have for any territory.
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Prison
This research unlocks the Prison, allowing anyone to collect bounties by capturing evil players.
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Palisades
This research unlocks much more resistant Stone Walls to protect your city during sieges.
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Fortified Walls
This research unlocks Fortified Walls, a much more resistant version of the palisades.
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