B.1.0h

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Patchnotes.png

These are the patch notes for B.1.0h released by Dynamight Studios.

This version is part of Early Acess 2.

Major Changes

Reverted changes

No more monster AOE pulls.

The AOE pull mechanic added to Ogres, Jotunns and Legends has been reverted. It did the job, but it did it in a way that felt glitchy, with the infamous “yo-yo” effect in full force. We need to take our time to implement this properly instead of releasing a half-baked solution like this one.

Abilities

Axe Fighting and Swordsmanship abilities that apply Bleed stacks do it again scaling on STR, the main attribute of the school, instead of DEX.



Legend changes

Summoned Legends now also spawn fewer monsters in a smaller area, and they respawn more slowly. As told in the previous point, the Legend no longer pulls them all towards the targeted player. What this means in practice is that you can now clear your way towards the Legend, and sometimes when you fight it, you’ll have a newly respawned monster you have to deal with, but far from the extremes of the previous version.



Relocate rework

The balance of Relocate vs Battle Jump is now that the former moves faster and has up to 2 charges, while the latter has a shorter cooldown and applies Slow and damage, but they can reach exactly the same places.

The main change in this patch is Relocate, which turned PvP battles into a teleport-fest, and gave a massive advantage to its users over the users of other mobility spells because of how it could reach locations other spells could not.

Relocate now has 1 charge below 15 INT and 2 charges otherwise, while it could previously have up to 4. Moreover, it’s mechanically different – it no longer behaves like a teleport, but like an extremely quick dash from your current location to your destination. This means it now follows the same rules as all other mobility spells (jump and dashes), in that it doesn’t allow crossing areas that could not be crossed on foot (e.g. if you try to relocate through a chasm or a cliff, you character will stop at the edge of the latter).



Monster Aggro

Some spider enemies are no longer hostile against the player. (As example Wolf Spider)

Minor Changes

A handful of changes to some mage spell and effects are listed below. We are taking a more conservative approach to rebalancing now, changing spells little by little. Once we are sure there are no more "broken" spells that create low TTK, we'll get to buffing abilities that are underused, to allow as many "fair" character builds as possible.

  • Glass Barrier. Bleed stacks are now fixed at 0.6xINT instead of [0.6-0.9]xINT.
  • Ember Dragon Breath. The guaranteed Critical on this ability vs Burning targets meant it could deal more than 5,000 damage over 3 seconds. This type of guaranteed crit just doesn’t work. The spell now deals 25% more damage than other breaths (so it’s gone up from [16-24]xINT to [20-30]xINT damage), as common for Pyromancy abilities vs other schools, and applies again 1xINT Warm stacks instead of 0.5xINT, but it’s no longer a guaranteed Critical.
  • The Slowed status now reduces Attack Speed by 20% instead of 40%. We found such a strong AS debuff was a major annoyance in PvE for warriors, particularly in areas where it’s common to be Slowed.
  • Hailstorm. This spell was seriously bugged, adding way more Chill stacks to creatures in its AOE than it should have, insta-freezing anyone. It has been changed and now works as Firestorm, i.e. it no longer applies Chill in the whole AOE, but it’s the hail drops that do so. Having fixed the bug that mislead us, we have raised the number drops back to 0.4xINT like Firestorm, instead of 0.32xINT.

Bug Fixes

  • Dragging items from processing stations into a full inventory slow no longer deletes the content of the inventory slot.
  • Fixed an issue with long-distance teleports (e.g. harbors) where they could fail to teleport you.
  • Using the Take All function with a full inventory no longer breaks the UI of the marketplace.
  • It’s no longer possible for guilds to declare a conquest on Terra. The conquest would not work anyway, but it could be declared.
  • Fixed various minor marketplace UI glitches.

References

https://forum.fracturedmmo.com/topic/16171/patch-log-b-1-0h-revert-rebalance/12