B.1.0f

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Patchnotes.png

These are the patch notes for B.1.0f released by Dynamight Studios.

This version is part of Early Acess 2.

Minor Changes

  • Sieges (both conquests and raids) are now 20v20 as originally planned, instead of 10v10.
  • Winning a conquest attempt now reduces 50% of the city's loyalty instead of 60% and cities recover 6 loyalty per day instead of 4. This means it now takes 3 successful sieges in a row to conquer a city, as it should be.
  • Guilds can now declare a conquest siege from the politics window built in the guild menu instead of having to go through a Town Hall menu. Please note that, for now, the rule that guilds can only siege hamlets still holds.
  • Ice Spikes can no longer be Critical.
  • Charcoal Piles are now smaller and fit in a standard land parcel tile.


Bug Fixes

  • It's no longer possible to declare a new siege against a city that is in the 24-hours grace period after another siege has ended.
  • No more ghost weapons equipped until relog when an equipped weapon breaks.
  • The cities of Ashfall and Sombria on Aerhen had their loyalty set back to 100%, since they lost it to bugged sieges where the defenders could not fight. These cities can of course be attacked again (in fact, one has an incoming conquering siege already). Attackers who spent gold will be refunded.

References

https://forum.fracturedmmo.com/topic/16106/patch-log-b-1-0f-bug-fixes