B.1.0e

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These are the patch notes for B.1.0e released by Dynamight Studios.

This version is part of Early Acess 2.

Minor Changes

Balancing

Archery

  • The Longbow is now a Slow weapon (higher base damage, lower speed). You know how important this is for all the abilities that include Base Weapon Damage in the equation. The final DPS is actually about 6% higher than it used to be, too. The arrow still comes at the very start of the animation, so it should be as playable as before.
  • Shortbow & Primitive Bow base damage: +11%.
  • Guided Shot now deals extra Piercing damage instead of Energy and stacks with PER instead of INT.
  • Double Shot damage coefficient now fixed at 5%xPER instead of [3%-4.5%]xPER.



Other Balance Stuff

  • Mage Staff (all) base damage: +11%. Just a little change here. We have a proper deep rework in mind to make them competitive vs sword + shield.
  • Ember Dragon Breath: damage/s reduced from 20-30xINT to 16-24xINT and stacks/s reduced from 1xINT to 0.5xINT.
  • Arboreal Dragon Breath: stacks/s reduced from 1.8xINT to 1.5xINT.
  • Skeletal Dragon Breath: damage/s reduced from 20-30xINT to 16-24xINT.



Send To Jail

  • Sending a criminal to jail is no longer performed when executing it. Instead, it's performed as a separate action on the ghost of the dead criminal after it's been executed.
  • The change fixes tricks such as using Death Bargain or getting executed by a friend to avoid being jailed.
  • Of course, dead criminals can't respawn right away, but have to wait for 1 minute, while they can now suicide immediately after KO, since that's no longer a problem.


Bug Fixes

  • Sea Turtles now spawn on Terra. Turtles! This really had to be the first bugfix mentioned.
  • Players should no longer respawn under the floor of town halls. Since we could never reproduce this issue locally or live, we had to guess a solution for what might be the issue live.
  • Doors of houses can no longer create an invisible blocker in front of them.
  • Fixed a sneaky bug that made it so that any time the client received an update regarding cities, the UI of the harbor would reset, and the poor player would then accidentally request to travel to the last city of the list instead of the one selected.
  • Enrage and Death Bargain are no longer usable during sieges. The latter created a serious bug, and anyway invulnerability is no good in sieges.
  • Siege Tents and Town Halls now correctly protect players from PvP within them during sieges.
  • Death Mark now breaks correctly when targets travel too far away and no longer reduces Evasion.

References

https://forum.fracturedmmo.com/topic/16078/patch-log-b-1-0e-fixes-a-little-balancing