Category:Healing Skills
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Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing | |
You reduce the amount of poison circulating in every ally within a specific area of your choosing. |
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Area Radius: 3 Stacks Poison: 20 to 40 * (1 + %SpiritualPower) |
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5 | 100 |
Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing | |
You partially restore the health of every ally within a specific area of your choosing. |
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Area Radius: 3 Health Recovered: 60 to 90 * (1 + %SpiritualPower) |
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5 | 100 |
Magical Ability |
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School: Restoration | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Healing | |
You conjure a column of bright curative energy, which envelops your target and restores a significant amount of his health, while damaging and blinding any enemy nearby. |
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Area Radius: 2 Damage Energy: 100 to 150 * (1 + %SpiritualPower) Duration Blind: 2 to 3 * (1 + %SpiritualPower) (reduced by: Willpower) Health Recovered: 100 to 150 * (1 + %SpiritualPower) |
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10 | 200 |
Magical Ability |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE, Healing | |
You release a small wave of restorating energy around yourself, which heals you and any ally nearby. |
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Area Radius: 3 Health Recovered: 80 to 120 * (1 + %SpiritualPower) |
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10 | 200 |
Magical Ability Ultimate |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE, Healing | |
You release a large wave of restorating energy around yourself, which heals you and every ally nearby. |
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Area Radius: 8 Health Recovered: 120 to 180 * (1 + %SpiritualPower) |
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20 | 400 |
Magical Ability |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Healing | |
You instantly recover a small potion of health. |
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Spell Charges: 3 Health Recovered: 40 to 60 * (1 + %SpiritualPower) |
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5 | 75 |
Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing, Status Removal | |
You release a burst of rinvigorating energy on every ally within an area of your choosing, lowering the effects of any active Physical Debuff or Elemental Condition and restoring a small portion of their health. |
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Area Radius: 3 Stacks Removed: 30 to 45 * (1 + %SpiritualPower) Duration Removed: 1 to 1.5 * (1 + %SpiritualPower) Health Recovered: 60 to 90 * (1 + %SpiritualPower) |
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10 | 200 |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Healing | |
By sheer willpower, you force your body to instantly recover a portion of your health to keep fighting. This feat is extremely taxing on your body, however, and you will receive reduced healing for a few seconds thereafter. |
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Duration Unhealable: 15 Max Health: 5 to 7.5% * (1 + %PhysicalPower) |
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30 | 300 |
Magical Ability |
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School: Druidcraft | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, Healing | |
You infuse yourself and any nearby ally with a stream of natural energy, which instantly removes all bleeding and crippling effects, and enhances your health regeneration rate for a few seconds. |
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Area Radius: 2 Duration Buff: 6 Regeneration Health: 20 to 30 * (1 + %MagicalPower) |
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12 | 240 |
Magical Ability Ultimate |
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School: Illusionism | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Healing, Status Removal | |
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and allows his body to instantly heal, and nullify the effects of poison or of any PhysicalDebuff. |
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Health Recovered: 300 to 450 * (1 + %MagicalPower) |
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24 | 400 |
Pages in category "Healing Skills"
The following 10 pages are in this category, out of 10 total.