Version 2.2.1

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These are the official patch notes for Version 2.2.1 released by Dynamight Studios.[1]

This version is part of Alpha 2 - Test 2.

Major Changes

  • Humanoid monsters (and temporarily a couple others too) now drop gold coins, the in-game currency.
  • Claiming a plot of land now requires paying a very modest fee of 500 gold coins.
  • Plenty of new enchanting reagents added, especially as loot of Heartwood monsters.
  • Several new player house options added.

Minor Changes

  • Monsters sometimes switch target now instead of always sticking to the first one they aggro.
  • Spell cooldown now starts only if the spells is successfully cast.
  • Improved movement/spellcasting logic (client side).

Bug Fixes

  • Multiple minimap markers for same carts after moving it.
  • Characters sometimes get stuck in resting animation when standing up.
  • Heavy material models sometimes sticking to character model after dropping them.
  • Items sometimes disappearing when dragging them from loot to inventory.
  • Entangling Web spell wrong cooldown (too short).
  • Crafting recipes sometimes consume less than the required resources.
  • Minor property visualization bugs with Enchanting Table.
  • Shadow Walk not revealing when gathering.
  • Missing descriptions for new crafting stations and recipes.
  • Wrong satiety restored values in food recipes.
  • Casting some spells while moving doesn't stop the player and cancels the spell.
  • Wrong Detection values for monsters (too high => reveal the player too quickly).
  • Necrotic Disease doesn't last forever (until healed) as it should.
  • Direwolves don't drop Direwolf Hide
  • When logging out to character selection, the default male character is sometimes shown on all characters instead of the correct models.

References

  1. Prometheus (April 10, 2020). "Patch Log - v.a.2.2.1". Official Fractured Forums. Retrieved April 10, 2020.