Version 0.2.6
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These are the official patch notes for Version 0.2.6 released by Dynamight Studios.[1]
Major Changes
- Settings menu is now functional (all but resolution settings). It allows you to choose between 4 quality presets, plus a lot of custom options. Choosing the game quality in the window before the client launches does nothing, it will always load the last configuration you applied in game.
- The Fleshing Beam can now be built. It allows you to process animal hides. You will temporarily find 3 recipes that give the same output instead of one.
- Hide armor pieces can now be crafted in through inventory crafting. Armor is still missing perceived temperature changes (temperature status effects are missing as a whole).
- New loot for animals to be used in armor crafting and campfire recipes.
Minor Changes
- Monster moving and fighting should be a lot less stuttery.
- Several system messages changed / added (e.g. hunger and fatigue).
- Day / night lights have been changed again. The night still allows you to play without torches and is a lot more charming with moonlight.
- Generic improvements to server performance.
- Generic improvements to client performance (framerate should be a little higher now).
- Interacting with world items now has more client-side checks.
- New arrow model and trail.
- Various improvements to blueprint building.
Bug Fixes
- Item stacking weird functioning.
- Hitting Objects from far.
- Items disappear from inventory.
- Grilling white cap mushrooms gives a bandage.
- Password is no longer saved in plain text form in txt file, will be back done properly later on.
- NullReferenceException (looting some fox).
- Blueprint Preview changes height, but not back to ground.
References
- ↑ Prometheus (December 21, 2018). "Patch Log - v.a.0.2.6". Official Fractured Forums. Retrieved April 12, 2019.